Dirty Posted October 8, 2010 Share Posted October 8, 2010 Updates to Dogfighter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: ADDED: Initial localisation support for C++ code Initial tutorial logic for application and race markers Windows mouse sensitivity setting additionally used to scale in game mouse sensitivity Added XBox joypad full input customization, getArray function into Scaleform GUI implementation Added Lone Wolf patchAdded Lone Wolf and Wolf Pack help screens FIXED: Client disconnect from server registered immediately Crash in dedicated server when 0 bots selected Swift Aileron now functions correctly Missing Propeller in "Protofighter" Missing Particle system in CTF Pharaohs re-added Fixed grammatical errors in some game mode descriptives Fixed radar change target bug in HUD Fixed HUD, removed HUD 4:3 - not used from now, instead re-scaling elements dynamically according to graphics resolution Fixed HUD timer when missing until first death and removed time limit for survivor Fixed mouse input bindings in flash and C++ to allow mapping any button/wheel to any function Fixed problem for inverted pitch settings for joystick and x-joypad Fixed Spawn Points penetrating geometry on Volcano Fixed ServerInfo screen content: scene name, number of players, kill limit, time limit Fixed bug 'Unlimited Boost stops working after doing Immelman' Fixed chat messages colouring Fixed advanced flight model setting from main menu Fixed LoneWolf server creation point limit setting Fixed bug allowing to spawn when 'Exit? Yes/No' MessageBox shown by preventing spawning Fixed max score limit when negative pointsFixed joystick pitch up/down inverted sense CHANGED: Reduced timeout for disappearing clients Quickmatch now uses dedicated servers Gravity Acceleration applied when stalled increased from 20 to 40% Controls for all craft have been made to feel more deliberate and easier to control Vapour trails slightly longer and are activated at 60m/s. IE usually always on unless braking Black Death Viper Damage reduced significantly Viper is now a two shot weapon instead of firing both projectiles together All craft health adjusted All weapons re-balanced to suit above changes Added tutorial texts to be ready for final integration of tutorial level Major controls improvement, mouse buttons now supported up to 8, redesigned controls menu to offer binding to any mouse input, x-pad allows to invert pitch and setting bank/pitch sensitivities (separately for each), repositioned/enlarged controls menu sliders to allow more precise slider movement Join server menu default tab switched to dedicated servers Bot Short Term Memory used for Target Selection Defaulted dedicated servers tabXBox controller bank/pitch sensitivities defaulted to 60/70 More... Quote Link to comment Share on other sites More sharing options...
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