Dirty Posted October 8, 2010 Share Posted October 8, 2010 Updates to Making History II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: New Features Major changes to unit stacking Land and sea units can now be moved around in regions by right clicking in the region Right clicking on another controlled unit in a region will create a stack Selecting a unit in a stack and right clicking elsewhere in the region will remove it rom the stack and move it Air units will continue to stack on the airbase in a region [*]Add new "Repair All" nation property When set to true on the Military Status panel all damaged units will attempt to repair each turn Default behavior is "On" Newly created units will now default to repair "On" [*]Add ability to upgrade units from the unit list panels (land, air, sea, sub) [*]Added ability for player to set which model will be displayed for Unit Groups on the map Clicking on a unit in the expanded unit group panel will set the display model [*]Improved startup time [*]Improved performance [*]Shrink memory footprint [*]Change to put saves separate from the game install so a reinstall of the game won't blow away save gamesUpdated Game Manual Bug Fixes Fix crash if game was started and waiting for an avatar with no nation Fix rare crash bug when interacting with UI Fixed an issue with reporting negative money from annexing Fix annex booty bug game was giving annexer their own stockpiles, not those of the annexed nation Fix unit models not changing when they upgrade Cancel AccessTicket if war is declared between the group and ticket nation Cancel AccessTicket if group nation joins alliance at war with ticket nation and vice versa Fix rare game stall when AccessTicket units are trying to go home Fixed bug where if a human player didn't join when a multiplayer game was reloaded the AI didn't do anything for that nation Fixed bug in mouse wheel handling that sometimes made it not seem to work Added requirement that a unit be in supply to be able to upgrade Fix bug in computing amount of collateral damage to do from engagements Add non-zero weights for collateral damage to region improvements so damage will actually happen When running a no turn timer multiplayer game on the web only suspend when no humans are connected Scale down shots for units based on current health Allow air units to rebase across enemy regions Fixed bug with air unit combat values when they are on the defending side of an engagement Fixed bug that would cause autosaves to reload with the turn ended but not endingFix for nation getting referenced and not going away after rebelling and getting conquered during a single end turn UI Improved texturing on map Lowered transparency of mapview layers for Supply Fix issue with units being placed too near the borders of regions Improve unit positions in mountains Fixed a number of places where units and region improvements were overlapping cities Add missing land defense column in Unit list page Improved quality of decal and flag textures on the map Adjusted text sizes in Financial panels Fix display names for rivers Adding sorting to the military report panels for air units, army units, naval units, sub units and world nations Fix missing border between Jaghbub and Farafra Suppress the display of the "Exit to Desktop" Main Menu option when started from web Resized text on Region & City Selection Panels Override ESCAPE key handling and only go to windowed mode if the game was launched from the web Fixed sea regions not using all positions for unit groups Fixed RC menu to only give set merge order option if unit groups are of the same branch and have the same controller Don't offer RC option to bombard your own or your allies cities Fixed bug that sometimes resulted in blank tooltips on units Don't send a "unit destroyed" notification when a 1 use missile is used Fix error in unit lists when displaying units on transports Fix error in unit lists when displaying air units on carriers Added notifications for city and research building damage from missile attacks Added smoke animation to cities with damaged buildings Add ability to decide whether newly produced units in a region will join existing unit groups or create new ones Ocean shader tweak to fix decal and move arrow glitch at coast Made all default build displays look like a normal goods order is queued Changed region projects list to prevent icon from overlapping project name Defaulted research tree zoom level to fullscreen Stop sending collateral damage notifications to all nationsMake field for trade balance amount in Nation panel wider so it fits AI Tune behavior of difficulty levels Update relations behavior when nations declare war Improve sea invasion behavior Added more detail to trade responses, including check for embargoes by third party Added AI reaction to ships it sent to interdict trade being sunk Improved use of World Market to obtain resources needed for build orders Fixed bug that caused AI not to build Textiles/Appliances/Autos as much as it should Improve logic for sending air units to support engagements Improve logic for sending air units to defend against bombing Improved logic for deciding to build air units Increased priority for building AA defenses Improve logic for when to build specialty units (like Airborne Infantry, Carrier Planes) Added a couple of strings for AI canceling an import agreement Added TradeAI check for AI to cancel or reduce an import agreement if it has too much Fix for research AI not always choosing best composition element to research Add PathFind filter for navy to avoid enemiesFix for AIPlanSeaInvasion switching compositions after a fleet was already in route (cause of AI Stall) Content Added missing Historical Region claims for Libya Modified some terrain types Added upgrade tracks for most units Balanced upgrade costs data Fixed some research errors Balanced artillery combat values Fixed a number of incorrect unit display names Fixed a number of duplicate unit display names Tune IPU costs of submarines Increased attack power of ShortRangeSubmarines Removed DeepDefense from USSR completed research in LDOP Updated initial completed research for LDOP Added new model for Nuked city Tuned escort ship properties to more clearly define their roles Lots of cleanup in the Encyclopedia - added maintenance cost to city and research buildings, added IPU cost to Units, reordered data to be consistent across categories Gave Germany a VehiclePlant and an AircraftPlant in BFW Gave Japan research for Early Tanks in LDOP Gave Germany an AircraftPlant in TGQ Add research to bring Germany/Italy/US/USSR up to BiPlanes in TGQ Gave WarIndustries research to Germany and Japan in BFW Gave InfantryWeapons3 research to Italy in LDOP Changed Tripoli region location to Tripolitania Fixed content to generally not give nations units they have not researched yet Fixed data error that made Fish Products unprofitable (was not suppose to use oil, just food) Tweak costs of carrier planes a little higher to separate from non-carrier planes Fixes/balancing to air unit properties to more clearly distinguish roles BFW added research for Italy to produce EarlyFighter/Bomber LDOP backed up air units to not exceed starting research Fixed default nation descriptions for BFW and LDOP (they were reversed)Fix swapped properties for Light Carrier and Escort Carrier Launcher Fixed display of nation names for nation lists Allow user to choose location for saved gamesAdded beta testers to credits More... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.