Dirty Posted October 11, 2010 Share Posted October 11, 2010 Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Version 1.0.1.6 Fixes Fixed an error in the stellar-pedia (Research World description) Docking now works in multiplayer Fixed research issues in multiplayer Re-ordering items in a planet queue now drags the last item of the group. Quantum Compressors had no effect on economic storage and ship bays. Stealth Hulls now execute their miss logic before their damage absorption. Fixed an issue with unicode localizations. Ringworlds were boosting both the size and level of structures, leading to epic strangeness. Small objects will no longer be cut off so drastically. Bussard Ramjets were ignoring the thrust multiplier in settings.txt The structure list was behaving weirdly (erratically reordering, removing the wrong level) when removing structures. The research queue was failing to save.Systems were being sync'd to a slightly different position on the client, which lead to some strangeness. Changes Object ownership changes are managed differently now, reducing overall bandwidth usage. AIs now make liberal use of fighters. The default fighter design now uses the Fighter Hull, and has a longer flight time. AIs now intelligently queue up designs, leading to less wasted production capacity in games with many systems. Redid a significant portion of Sub System base code. Modders will need to redo any modifiers they have created, see the game's existing modifiers for examples. Updated German, Russian, French and Polish translations.AIs will be more intelligent about their research. Additions Player names are now matched to their empire in the empire screen in multiplayer. A message is now displayed if you fail to connect to a server. Added the Fighter Hull, a hull for small ships (scale 1 or smaller) that has the ability to dodge attacks while moving. It is also light, slightly cheaper than normal, but very weak. Added an option to enable/disable Vertical Sync. Added console command zplane (default 140000) to control the near clipping plane. Large ships become rapidly more expensive to build as difficulties in construction lead to massive losses of resources. Added a new technology: Mega Construction. Advancing this technology will unlock the Ringworld (with two other techs researched), and reduce the cost of building massive ships. Fleet formations (wall, box, escort, wedge). Ship stances / engagement orders ("Engage at will", "Hold position", "Hold fire"). Added new system window with more information, more controls, and multi-system support. Added new AI ship designs.Owned planets and ships can now be renamed through a button on the info panel. (Not fully supported in multiplayer) More... Quote Link to comment Share on other sites More sharing options...
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