Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Delve Deeper Update Released


Dirty
 Share

Recommended Posts

Updates to Delve Deeper have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

 

  • Delve Deeper should now run on the Intel GMA onboard family of GPUs
  • Added speed setting 6 (for instant movement), and re-timed all faster and slower animation modes.
  • Added 11 new relics for your enjoyment! Theyre super awesome!
  • Added a 'Discard' button to the first phase of Tile Selection so you can skip the Tile Drop phase much faster
  • The tutorial is now completable with a controller.
  • Added a monster spawn cap to the gameplay options menu; allows for control over how many monsters can spawn (max) on a turn.
  • Several fixes for achievements
    *Opportunist (only unlocks if you win without turning in any gold, gems, or mithril) *Slimes Sappin Mah Sentry *Blacksmith *Brewmaster *Ties for 0 points no longer count as wins for the purpose of achievements
  • Added an option to Start In Fullscreen
  • Fixed the relic sale bug which was causing the sales display to disappear prematurely.
  • Added W,A,S,D support for moving the camera
  • Added BACKSPACE support for ending your turn
  • Set Tile Rotation and Tile Select Next/Prev to Q and E, for easy use with new mapping
  • Added support for hot selecting dwarves on 1, 2, 3, 4, 5
  • The map can now be panned while you have a dwarf selected to move.
  • Updated the controls screen to reflect the aforementioned changes and inform people that 'Fullscreen' is on F12.
  • The game must now be in focus to register mouse clicks
  • Mimics now glow!
  • Mimics (also) no longer display warning axes if they are the only monster present on a hex!
  • The camera will not focus on mobs unless they are moving into combat on speeds 1 5, and will not focus on mobs until combat begins on speed 6
  • Fixed a bug with mis-pricing of oogler sales of negative valueFixed hexes on maps that were unreachable or imbalanced due to their "reachability"'

 

 

More...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share