Dirty Posted November 22, 2010 Share Posted November 22, 2010 With version v.1.0.2.6 Dark Water Studios' DogFighter unveils support for Saitek X52 and X52 Pro Flight Control System (massive shout-out to the awesome guys, Chris Shallcross in particular, at Saitek for making this happen!), legacy PhysX support (2.8.3) for non-SSE2 systems, as well as a number of bug-fixes, tweaks and changes (full details below). Happy hunting, hot-shots! -Dark Water Studios Dev Team. ========================== Change Log: 18.November.2010 ------------------------------------------ v.1.0.2.6 ADDED: - Authentication can time out now (Server/Dedicated Server) - More detailed failure reasons in result codes - More/better log entries for connection failures - More/better log entries for invalid network packets - More detailed messages why connect failed - STEAM_BUFFERED_MESSAGES now contain a CRC which is validated on receive - Disconnect messages now all carry a reason field - Diagnostic code which dumps a STEAM_BUFFERED_MESSAGE in case of an error in structure/CRC - +exit_on_bad_packet option to easier find bad packets (Server/Dedicated Server) - iePhysXLegacy module (based on PhysX 2.8.3 SDK) to provide support for non-SSE2 systems - ReadyToSpawn Event for GUI - More/better log entries for graphics device initialisation issues - More/better log entries for graphics thread initialisation issues - Added "resetting to defaults" in XBox joypad settings tab - Daniel Mueller as a Bot Name. - Added 'back' button tracing in main menu - All 'start game wizard menus' go just one step back instead of re-setting to main screen and all help info menu panels keep all help menu items visible - Added new Tournament Ace info into main menu FIXED: - File integrity check didn't use proper file share mode - Several message boxes switched off (Dedicated Server) - Bot blackboard idle in empty frames - Sleep interval for server was wrong causing high CPU load (Server/Dedicated Server) - Removed assert for isValidMessage and added more diagnostic code - Server disconnects player when player info is not replied in a specific timeout (Server/Dedicated Server) - Endless loop when player connect timeout happening (Server/Dedicated Server) - P2P disconnects can now be disabled in config - Clearing pending wait for fire on end round - Player could be kicked on end round on full servers - Major HUD refactoring/overhaul - Tournament Mode now unlocking ACE. - Additional Exceeding-Max-Altitude Checks for Bots. - Obstacle Avoidance while bots attempt to grab enemy flag improved. - Tutorial text referencing incorrect buttons for boost and camera. - Removed Hellfire from Rocket Arena - Removed Vulcan from Bullet Arena - Enabled tutorial menu item for demo (fixed all enabling/disabling single-player menu items) - Fixed bug with respawning when pressed spacebar during chatting - Fixed scoreboard flickering in FreeFlight - Fixed hidden 5th action in tournament in all tiers - Fixed problem of missing screen at the end of the round when re-setting to new round - One-button toggle camera between 1st and 3rd view functionality restored - Fixed HUD and flash scripts relating leaderboard/lobby screen displaying logic CHANGED: - Rearranged order of data in SendBuffer to assure proper data alignment - Added code so that wait for fire to start is cancelled when required and pending event handler is unregistered - BotIdleCTF using short term memory for targeting like non-ctf modes. - BotBodyGuardCTF cleaned up maintain ideal distance, and patrol range. - Seekers are now less random, search angle and search distance reduced. - Removed smoke system from centre of Volcano More... Quote Link to comment Share on other sites More sharing options...
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