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DogFighter Update Released


Dirty
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With version v.1.0.2.6 Dark Water Studios' DogFighter unveils support for Saitek X52 and X52 Pro Flight Control System (massive shout-out to the awesome guys, Chris Shallcross in particular, at Saitek for making this happen!), legacy PhysX support (2.8.3) for non-SSE2 systems, as well as a number of bug-fixes, tweaks and changes (full details below).

 

Happy hunting, hot-shots!

-Dark Water Studios Dev Team.

 

 

==========================

Change Log: 18.November.2010

------------------------------------------

v.1.0.2.6

 

ADDED:

- Authentication can time out now (Server/Dedicated Server)

- More detailed failure reasons in result codes

- More/better log entries for connection failures

- More/better log entries for invalid network packets

- More detailed messages why connect failed

- STEAM_BUFFERED_MESSAGES now contain a CRC which is validated on receive

- Disconnect messages now all carry a reason field

- Diagnostic code which dumps a STEAM_BUFFERED_MESSAGE in case of an error in structure/CRC

- +exit_on_bad_packet option to easier find bad packets (Server/Dedicated Server)

- iePhysXLegacy module (based on PhysX 2.8.3 SDK) to provide support for non-SSE2 systems

- ReadyToSpawn Event for GUI

- More/better log entries for graphics device initialisation issues

- More/better log entries for graphics thread initialisation issues

- Added "resetting to defaults" in XBox joypad settings tab

- Daniel Mueller as a Bot Name.

- Added 'back' button tracing in main menu

- All 'start game wizard menus' go just one step back instead of re-setting to main screen and all help info menu panels keep all help menu items visible

- Added new Tournament Ace info into main menu

 

FIXED:

- File integrity check didn't use proper file share mode

- Several message boxes switched off (Dedicated Server)

- Bot blackboard idle in empty frames

- Sleep interval for server was wrong causing high CPU load (Server/Dedicated Server)

- Removed assert for isValidMessage and added more diagnostic code

- Server disconnects player when player info is not replied in a specific timeout (Server/Dedicated Server)

- Endless loop when player connect timeout happening (Server/Dedicated Server)

- P2P disconnects can now be disabled in config

- Clearing pending wait for fire on end round

- Player could be kicked on end round on full servers

- Major HUD refactoring/overhaul

- Tournament Mode now unlocking ACE.

- Additional Exceeding-Max-Altitude Checks for Bots.

- Obstacle Avoidance while bots attempt to grab enemy flag improved.

- Tutorial text referencing incorrect buttons for boost and camera.

- Removed Hellfire from Rocket Arena

- Removed Vulcan from Bullet Arena

- Enabled tutorial menu item for demo (fixed all enabling/disabling single-player menu items)

- Fixed bug with respawning when pressed spacebar during chatting

- Fixed scoreboard flickering in FreeFlight

- Fixed hidden 5th action in tournament in all tiers

- Fixed problem of missing screen at the end of the round when re-setting to new round

- One-button toggle camera between 1st and 3rd view functionality restored

- Fixed HUD and flash scripts relating leaderboard/lobby screen displaying logic

 

CHANGED:

- Rearranged order of data in SendBuffer to assure proper data alignment

- Added code so that wait for fire to start is cancelled when required and pending event handler is unregistered

- BotIdleCTF using short term memory for targeting like non-ctf modes.

- BotBodyGuardCTF cleaned up maintain ideal distance, and patrol range.

- Seekers are now less random, search angle and search distance reduced.

- Removed smoke system from centre of Volcano

capsule_231x87.jpg

 

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