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Grotesque Tactics: Evil Heroes Update Released


Dirty
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Updates to Grotesque Tactics: Evil Heroes have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

  • Optimized english language texts
  • Trinigy vision engine update to 7.6.24, may improve stability (depends on DirecX SDK February 2010, you may need a local directx update)
  • Optional code for positioning hardware cursor (better results on lower framerates)
  • Performance improvements in quest
  • and dialog-system (fixes cyclic fps drops)
  • Config tool: added background music
  • Config tool: added windowed option
  • Config tool: added disable intro-videos option
  • Config tool: removed tahoma font dependancy (fixes a crash on some machines)
  • Fixed a bug where pressing escape in the option menu the first time would mess up the menu system
  • Clamped the mouse speed to 0.1
  • More error outputs if the gfx hardware does not meet the requirements
  • Charmed chars are auto-uncharmed if game goes into explore mode (fixes misc potential quest deadlocks)
  • Camera: iso move speed has been increased
  • Camera: height angles have been changed to avoid level collisions
  • Necessary release files are now copied into the related MyDocuments folders (write access is required, otherwise an error occurs)
  • Alternate improved exception handling with the option to send debug reports anonymously
  • Fixed a bug where you could not attack anymore after a levelup
  • Fixed a bug where the conversation would not continue if the related partners were out of processing range
  • Changed chocochicks fraction to friendly in order to avoid some movement deadlocks
  • Changed fraction of three soldiers in riverwind in order to avoid a movement deadlock situation
  • Dawnclaude is set to invisible before he joins the party (otherwise it was possible to kill him in advance)
  • Fixed a tooltip for dawnclaude not showing upAdded cheats (tba later)

 

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