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Team Fortress 2 update 12/2/10


ZEE SUPER GERMAN!
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Team Fortress 2:

-Added check to prevent control characters from user-provided item names and descriptions (replaced with spaces).

 

-Fixed a control point bug where players could capture points that were already owned by their team.

 

-Fixed a server crash caused by kicking a player that isn't fully connected.

 

-Fixed Spies being able to destroy sappers using the "destroy" command.

 

-Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.

 

-Fixed an issue where team colored hats were showing up improperly when previewing the Team Spirit paint on them.

 

-Fixed an issue where SourceTV clients were seeing their local player/duel stats in the scoreboard.

 

-Updated the player_hurt event to always set "damageamount" even if the attacker is the world (falling damage).

 

-Updated items:

 

---Many hats have had their appearance while painted improved. Paintable hats should now appear less like solid blobs of color and retain more of the character and texture of the hat.

 

---Integrated several improvements to contributed items provided by their authors.

 

---Made the following items paintable: Sergeant’s Drill Hat, Pyro’s Beanie, “Dangeresque, Too?â€Â, Whiskered Gentleman, Safe’n’Sound, Trophy Belt, Frenchman’s Beret, Camera Beard, Max’s Severed Head, Alien Swarm Parasite, Ellis’ Cap, and the Horrific Headsplitter.

 

---Sam & Max items and the Portal 2 Pin are now Gift Wrappable.

 

 

Also, there's a BETA version of the game for everyone who has TF2:

 

What sorts of things will we use the beta for, you ask?

 

* Testing and tuning various class, item, and weapon changes

* Testing map changes and variants

* Running higher level, game-wide experiments (like doubling player health)

* Testing new technologies without the risk of breaking the game

 

The beta is available to anyone that owns a copy of TF2. To install, launch Steam, open the Library and install "Team Fortress 2 Beta" from your games list.

 

What's in the initial release?

 

Three Natascha variants:

 

* -40% damage

* -25% damage, -25% health

* Spin-up/down time increased, slowdown-on-hit effect falls off over distance.

 

Map changes:

 

* cp_granary: new entrance added into the RED and BLU mid ramp room.

* cp_5gorge: 5 CP version of cp_gorge.

 

Misc balance changes:

 

* Players being healed by a medic are immune to movement-impairing effects generated by hit-scan weapons.

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