Dirty Posted December 13, 2010 Share Posted December 13, 2010 Stability & Performance • Killing an enemy unit with the spell card Hellstorm, Wildfire or Shifting Winds no longer crashes the game. • When an enemy unit dies from using a spell during the command phase the game plays on. • When the AI uses the spell card Shifting Winds the game no longer locks up. • Several other performance tweaks Abilities, Campaign, and Tiles • The 3rd giant in campaign map 2 While You Where Away no longer spawns on top of a friendly unit. • The 4th giant in campaign map 2 While You Where Away no longer spawns immediately after loading. • The giant will not spawn on any friendly units but will spawn the Giant on a different tile if blocked. • Forest and City tiles now mitigate Wildfire and Hellstorm damage spells during the Command Phase. • The spell and unit decks where corrected from the skirmish map In the Shadow of the Valley • Now able to target 3 or less enemy units when activating Prismas ability Prisma Call. Map Pack Exclusive • The correct amount of tiles will now be awarded when both units die during the Battle Phase. • Loading into a saved game on the skirmish map A Damsel in Distress will no longer reset the positioning of the starting enemy units or the location of the princess. More... Quote Link to comment Share on other sites More sharing options...
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