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Guardians of Graxia Updated


Dirty
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Stability & Performance

• Killing an enemy unit with the spell card Hellstorm, Wildfire or Shifting Winds no longer crashes the game.

• When an enemy unit dies from using a spell during the command phase the game plays on.

• When the AI uses the spell card Shifting Winds the game no longer locks up.

• Several other performance tweaks

 

Abilities, Campaign, and Tiles

• The 3rd giant in campaign map 2 While You Where Away no longer spawns on top of a friendly unit.

• The 4th giant in campaign map 2 While You Where Away no longer spawns immediately after loading.

• The giant will not spawn on any friendly units but will spawn the Giant on a different tile if blocked.

• Forest and City tiles now mitigate Wildfire and Hellstorm damage spells during the Command Phase.

• The spell and unit decks where corrected from the skirmish map In the Shadow of the Valley

• Now able to target 3 or less enemy units when activating Prismas ability Prisma Call.

 

Map Pack Exclusive

• The correct amount of tiles will now be awarded when both units die during the Battle Phase.

• Loading into a saved game on the skirmish map A Damsel in Distress will no longer reset the positioning of the starting enemy units or the location of the princess.

 

capsule_231x87.jpg

 

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