Dirty Posted December 16, 2010 Share Posted December 16, 2010 Updates to Sid Meier's Civilization® V Mac have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: 1.0.0.621a • Graphic issues with Opening Cinematic caused by 10.6.5 have been addressed. • Fixed crash when switching between 9400M/9600M on MacBook Pro. • Updated Manuals are now installed in the Sid Meier's Civilization V Folder. • Resolutions higher than 2048x1440 have been disabled. This is to prevent the "grey bar" issues that appear at super high resolutions. • DX9 no longer appears on Title Bar when in windowed mode. • Users can now save to the Steam Cloud. (Mac games do not save to the same Steam Cloud as PC.) • Private games are now available in Multiplayer. • Launching the game in French or German and then playing the tutorial will no longer change the Spoken Language to English. UI • Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn. • Aircraft banner corrections now when you rebase an aircraft, the number will move with it. • Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads. • Selecting a great general will no longer cause yield icons to appear. • Added option to disable auto-unit cycling. • Misc additional fixes to mouse controls, and other interface issues. • Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc. • Auto-populate save menu with save file name • Allow selection of other cities by hex from within the city screen. • Added detailed trade route info to Economic Overview screen. • Added new tab to the Economic Overview Screen: "Resources & Happiness." • Added option to activate the mp score list in single player (for always up score similar to Civ IV.) • The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with each action. • If there are less than 5 buildings still needed to construct a National Wonder, the production popup tool-tip now lists which cities lack them. • Added Yield & Culture tool-tip info to the production popup. • Tweak information on the Global Politics tab in the Diplomacy Overview screen. GAMEPLAY • Exploit Raze/Annex happiness fix. • Workers - Added option to force workers to ignore manually made improvements (so they dont change what you decide was best for a plot). • Workers - Fixed bug where number of turns to complete were incorrect in build action button tooltip. • Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more. • Economy Increased city wealth setting to 25%. • Economy Multiple fixes to the way trade-routes are tabulated and recognized. • Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game). • Trade Found and corrected a Trade problem that could cause your Resource inventory to multiply. • City States - Fixed a bug where you could not gift aircraft to city states. • Military - Medic promotion now only provides healing bonus for adjacent units. • Military Fix for Minuteman movement. • Military Correct promotions for archer-like units (horse archers, chariots). • Military - Embarked units will no longer slow enemy land units. • Military - Improved unit cycling logic. Camera will jump around much less. • Balance - Engineers +1 hammer • Balance - Disbanding units now provides only 10% of their production cost in gold. • Request Enable one more turn button if you lose, but are still alive. AI • Military Better handling of unit need (navy vs land, etc.) • Military - AI will tend to build ships to deal with blockaded cities more often. • Military Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces. • Diplomacy AI will be more reluctant to offer or accept open border agreements with more powerful opponents. • Diplomacy Fix for never ending deals (peace, research agreements, etc.) • City City specialization and city focus improvements. • City - Cities that are Avoiding Growth will not grow while that option is selected. • Workers Priority of trading posts reduced, and rebalanced priorities on other improvements. • Workers Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing. • City - Make sure Puppets don't construct buildings that require Resources. • City - Add a Puppet city strategy that turns off training buildings and emphasizes gold. • Military Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city. MULTIPLAYER • Exploit Fix for gifting unit exploit. • Chat Color-coding, sound alerts, etc., added for in-game chat system, including a larger window. • Deals Additional deal validation put in place to verify deals before they are committed. MISC • Research treaties that end because you declare war will no longer grant the free tech. • Save/Load Fix for corrupted saves being experienced by some players in late-game. • Strategic View Crash fix for units rendering in background. • Strategic View Fix for selecting units either standing on a city plot, or garrisoned in the city plot. • Tutorials Many tutorial tweaks and adjustments. • Multiple crash fixes • Taller than wide map crash fix • Fix for Puppet State production exploit More... Quote Link to comment Share on other sites More sharing options...
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