Dirty Posted January 25, 2011 Share Posted January 25, 2011 Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Fixed: Fix civil acts that have a group not correctly loading. Fix racial bonuses affecting ship components not correctly applying. Crash on game start when having shaders disabled. Dry Docks could be ordered to scuttle or retrofit at themselves, making them disappear. When starting at a higher tech level from traits, structures on the homeworld did not start at that level. Fetch orders did not behave properly with resources that have a "required" (eg Crew). Ships reacting to automated attack orders could overshoot the system and sit idle at the edge of deep space. The set_owner and destroy console commands now work with all selected objects. Fixed a very rare crash bug caused by moving between systems/galaxies. The minimap was horizontally flipped. Objects that are under attack can no longer be docked to prevent exploits. Construction progress would jump suddenly at times. Construction completion percent is now the average of the lowest percentage of a particular resource, and the average percent per resource. Scripted planet governor entries were breaking saves. Shields no longer consume more power at higher levels. "Supply This" was willing to tell planets and stations to supply objects. Ships built from dry docks with auto park on would not park at the correct distance.Fixed nano-armor reducing the ship's total apparent health in the absence of repair systems. Changed: Tweaked governors to maintain a stronger economy and empire. Tool names are now localizable. Automated attack orders are now lower priority, so ships will break attacks to fetch fuel and ammo unless manually ordered to attack to the death. Cut space damage in half. Repair tools can now only repair ships and stations. Fleets now stay in formation while attacking (can be toggled off with a button next to the formation buttons).Cargo Structures now also have a store for each dedicated resource, making them more useful in many cases. Balance: Artillery now has a minimum range of 10% of the maximum range.Goods factories now produce 30% less goods. Added: Added 'Automatic' option for default governor type to choose based on the conditions of the planet. Objects now use a much better algorithm to search for targets in a system, improving behaviors at very large ship counts. Ships now detect if they are likely to kill an enemy target and will select additional targets for their other guns when they are.Added the 'Aggressor' personality by Superking. More... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.