Dirty Posted February 11, 2011 Share Posted February 11, 2011 Updates to Crasher have been released. The updates will be applied automatically when your Steam client is restarted. General Outgame Interface: Some cleaning and improvementsMap: Freefight renamed Sand Fire (the winning entry, submitted by Vlad Teodor during the facebook contest)LD Abyss: Height distances changed Entalia: Several collisions fixesEruption: Changes LOD distances fade Balance Vehicles: Armor system reworked (for all) Colossus: Reduced Lasso damage duration ( 35%) Colossus: Reduced Seismic Shock cooldown from 12s to 9s Colossus: Removed Seismic Shock cast time Colossus: Increased Clash cooldown from 9s to 12s Titan: Reduced Life Drainer energy cost from 30 to 20 Titan: Reduced Neutrobomb cooldown from 15s to 9s Deluge: Reduced Blower push effect ( 30%) Deluge: Reduced Speed Reducing Bomb cooldown from 12s to 9s Deluge: Improved Nanobot Swarm rebounds Deluge: Increased Prison cooldown from 15s to 18s Ghost: Reduced Incendiary Grenade damage from 155 to 135 Omega: Added Phase Shifter damage (140 technological damages) Omega: Added Phase Shifter cast time (0.5s) Omega: Reduced Health Draining Grenade cooldown from 9s to 6s Omega: Reduced Health Draining Grenade damage from 120 to 100 Omega: Removed Diffraction Shield cast time Calamity: Increased Safe Area armor effect (40% technological and 20% physical armor bonus) Vicious: Increased Elasti Trap range (+40%) [*]Items: Modules: Increased radius area for all aura modules (+100%) Weapons: Reworked and balanced (and more is coming!) BugFixes & Optimization Abyss optimized Dedicated servers fixed and improved FX Optimisations => FPS improved ( still on the way for future versions ). Network fixes.Rank page corrections. More... Quote Link to comment Share on other sites More sharing options...
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