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Crasher Update Released


Dirty
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Updates to Crasher have been released. The updates will be applied automatically when your Steam client is restarted.

 

 

General

  • Outgame Interface: Some cleaning and improvementsMap: Freefight renamed Sand Fire (the winning entry, submitted by Vlad Teodor during the facebook contest)

LD

  • Abyss: Height distances changed
  • Entalia: Several collisions fixesEruption: Changes LOD distances fade

Balance


  • Vehicles:

    • Armor system reworked (for all)
    • Colossus: Reduced Lasso damage duration (
    • 35%)
    • Colossus: Reduced Seismic Shock cooldown from 12s to 9s
    • Colossus: Removed Seismic Shock cast time
    • Colossus: Increased Clash cooldown from 9s to 12s
    • Titan: Reduced Life Drainer energy cost from 30 to 20
    • Titan: Reduced Neutrobomb cooldown from 15s to 9s
    • Deluge: Reduced Blower push effect (
    • 30%)
    • Deluge: Reduced Speed
    • Reducing Bomb cooldown from 12s to 9s
    • Deluge: Improved Nanobot Swarm rebounds
    • Deluge: Increased Prison cooldown from 15s to 18s
    • Ghost: Reduced Incendiary Grenade damage from 155 to 135
    • Omega: Added Phase Shifter damage (140 technological damages)
    • Omega: Added Phase Shifter cast time (0.5s)
    • Omega: Reduced Health
    • Draining Grenade cooldown from 9s to 6s
    • Omega: Reduced Health
    • Draining Grenade damage from 120 to 100
    • Omega: Removed Diffraction Shield cast time
    • Calamity: Increased Safe Area armor effect (40% technological and 20% physical armor bonus)
    • Vicious: Increased Elasti
    • Trap range (+40%)

    [*]Items:


    • Modules: Increased radius area for all aura modules (+100%)
    • Weapons: Reworked and balanced (and more is coming!)

BugFixes & Optimization

  • Abyss optimized
  • Dedicated servers fixed and improved
  • FX Optimisations => FPS improved ( still on the way for future versions ).
  • Network fixes.Rank page corrections.

 

More...

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