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Homefront


Wabbit
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and

 

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One of the most harrowing things about Call of Duty: Modern Warfare 2 was the premise. It imagines a war between the United States and Russia, in which the battle isnt abroad, it erupts in suburbia. It connects the fighting we see on TV to the touchstones of American life the strip malls, the fast food joints, the two-story houses on cul-de-sacs. Its a scenario that both fascinating and unsettling to play through.

 

And Kaos Studios knows this, taking that concept and expanding on it. In its vision of the future called Homefront, Kim Jong-Is son unites the Korean peninsula and the resulting superpower takes over the Far East. Meanwhile, the United States faces oil shortages and the collapse of its financial system. This opens the door for a Korean invasion. A Korean EMP blast takes out the electrical grid and the Asian nation overruns Hawaii and then San Francisco. Although its highly unlikely that will happen in 2024, it does set up a compelling environment for a shooter.

 

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Players take on the role of a modern-day American freedom fighter. After surviving a brutal firefight and sleeping 14 hours, the player wake up to this upside-down world. The resistance has set up a base among a cluster of old homes. Everything is fenced off. Theres camouflage in the tree tops to hide their presence. Everything is off the grid. The whole set up screams hippie commune, but it also shows American ingenuity in the face of great adversity.

 

One of the fighters creates a makeshift water pump out of a stairclimber. Another cooks and stores pasta sauce made from tomatoes in a backyard garden. Amid this facility, players learn that the Midwest has become a radiation zone, and that the military has scattered. If the game reminds players of Red Dawn, it should. John Milius, who worked on that war movie and Apocalypse Now, wrote the script. Theres a rawness about this alternate future, and that came through in the next part of the demo that design director David Votypka showed.

 

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The goal of Homefront, he said, was to create drama and these immersive moments. In this mission, players go with a team of freedom fighters to a Lumber Liquadators that has been taken over by the Koreans. Players ambush guards atop a nearby building in the parking lot. For the most part, it looks like a conventional first-person shooter. Players appear to just point, shoot and infilitrate the base.

 

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In a flash, everything exploded into fire and the ramshackle building that the player and his partner were resting on collapses. They had to wade through the flames and continue the attack. It gets pretty crazy from here. The intensity of the battle picks up, and players realize that the people theyre fighting with arent soldiers, theyre civilians. Some of them are freaking out or just standing there, not used to seeing people being barbecued in the middle of a battlefield.

 

That little touch humanizes friend and foe alike. Empathy is something you dont see in most shooters. The assault goes on and players see some new types of vehicles like a stumpy tank called a Goliath and an attack chopper. Despite being in the future, the weapons seem fairly conventional. There arent any stealth suits or exoskeletons as in Tom Clancys Ghost Recon Future Soldier.

 

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What players do have is a story-driven shooter thats set in the West for the most part. Chris Cross, lead designer, said that players will start in Montrose, Colorado, and move west toward San Francisco. Thats the direction the plot takes. Why Montrose? I asked him. He said that it was the perfect distance from mountains to the coast that the team wanted to take the story. Will we see firefights in San Francisco? Every indication on the the games website suggests so.

 

Meanwhile, Votypka did mention that Homefront will feature a multiplayer mode. Thats expected coming from the developer who made Frontlines: Fuel of War. But he didnt say much more on that. The game itself is scheduled for release March, 15, 2011.

Edited by Wabbit
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It looks just like Call of Duty.. Whoa. How crap.

 

Like COD, except the graphics are kind of bad... They even used the "stuff is slowing down now" sound.

 

A realistic war game would have you being killed by snipers you can't see and randomly being blown up by RPG and IED explosions. I'd play that.

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  • 2 weeks later...

I don't understand the sudden hate for this game. Ok, so it looks like CoD. What fps in a modern setting wouldn't. I kinda dig the idea of fighting through middle America to San Francisco rather than the generic foreign locations and "underground lairs." Also, the single player story is written by John Milius (writer of Apocalypse Now and Red Dawn). The multiplayer operates on a completely different principle than CoD, further distancing itself from the latter. As a kicker, its also being offered in a preorder bundle with Metro 2033 (a $40 dollar value), and how is that not enticing?

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  • 2 weeks later...

Pre-purchased this and on the release day, I love the game to death.

 

Single player is amazing a lot of actions.

 

Multiplayer is more than amazing except the one that snipers are everywhere people with assault rifles are afraid getting in their sight. Hopefully they will fix this probably limited 2 snipers per team or so. I don't care just something to snipers, but other than that it's insanely fun!

 

Graphic is great! The game supports DX11 if you have a graphic card that supports it just so you guys know. :)

 

I am looking forward if HG is getting a server up for Homefront.

 

Cheers,

Exor

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Pre-purchased this and on the release day, I love the game to death.

 

Single player is amazing a lot of actions.

 

Multiplayer is more than amazing except the one that snipers are everywhere people with assault rifles are afraid getting in their sight. Hopefully they will fix this probably limited 2 snipers per team or so. I don't care just something to snipers, but other than that it's insanely fun!

 

Graphic is great! The game supports DX11 if you have a graphic card that supports it just so you guys know. :)

 

I am looking forward if HG is getting a server up for Homefront.

 

Cheers,

Exor

 

i thought single player lasts like 3 hours.

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I've played it, it's definitely not phenomenal, but it's definitely worth a play.

I'd recommend renting it for your favorite console to see if you think it's worth a buy.

Multi-player isn't anything spectacular, but it's enjoyable for a little while, and the single player was pretty fun, plays exactly like CoD like Weeman said but what modern shooter doesn't these days, it was a meh, decent game.

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IMO

 

The Single player was too short, didn't have any story elements at ALL!

To sum it up: We are losing, go try, We are winning

 

The Mutliplayer is only semi decent becasue it feels like a Battlefield game with a CoD Interface. Which isn't a bad mix, I guess.

The only fun thing to do in the multiplayer is to snipe, becasue if you try to run around someone in the vehicle will just destroy you.

Which bring me to another problem is that THERE ARE TOO MANY VEHICLES! I know I sound crazy right?

But When half of your team is in a humvee/tank/chopper/drone/uav you only have like 8 people out of 16 who are actually doing something.

 

They had alot of cool ideas about the game, they just failed at bringing them all together.

 

P.s. My opinion might change after like a month or two due to patching obviously

 

P.s.P.s. Also the skins in multiplayer suck, if you play for the Korean side you are bright fucking RED compared to the USA which is all green.

 

EDIT: Waiting Time inbetween mutliplayer matches is really long in my opinion.

 

/rant

Edited by ThePuma
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i thought single player lasts like 3 hours.

 

It was more like 5-7 hours, depending on how much of a completionist you are.

 

I'd say that the reviews about this game are pretty spot on as I would also rate Homefront around an 80. Its definitely not a bad game, but it isn't amazing either. For sure rent it, then decide if you want to buy it.

 

Best part of the campaign:

The Apocolypse Now moment at the beginning of the Golden Gate Bridge chapter.
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It was more like 5-7 hours, depending on how much of a completionist you are.

 

I'd say that the reviews about this game are pretty spot on as I would also rate Homefront around an 80. Its definitely not a bad game, but it isn't amazing either. For sure rent it, then decide if you want to buy it.

 

Best part of the campaign:

The Apocolypse Now moment at the beginning of the Golden Gate Bridge chapter.

 

I finished it easily in 3 hours. Actually less. There is very little variety in game-play. The one sequence I was into was the golden gate bridge one and then after that it ended abruptly and stupidly. It took the concept of death and used it on characters that we didn't care about and didn't really make much sense other than ZOMG KOREANS. They use child murder as reoccurring theme and basically make torment and killing tasteless and null. The wave of enemies you fight doesn't seem to change. They all go down in a few shots and I found myself running into areas and seeing them spawn. There is absolutely nothing memorable or interesting about the campaign. The multiplayer would be worth playing if other games didn't already do the sameish thing better however I must admit the points system is pretty cool.

 

Now I'm not saying its bad. It's definitely a decently developed game and at time you can see alotta heart going into it but the overall experience is forgettable and so repetitive that you sometimes just don't want to bother finishing it until you realize the campaign is already over. I'm also no wear near a completionist.

 

If you want proof I have my steam profile screen caped.

 

tl;dr

 

Not worth the buy.

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