Dirty Posted February 24, 2011 Share Posted February 24, 2011 Fixed issues/bugs Fixed initial collisionskin transformation of animated level parts. Improved capsule-static mesh collision. (Reduces risk of characters falling through collision) Fixed a crash when spawning too many greasefields or tornados in a network game. Fixed a network bug where multiple damage types in a single damage message was read incorrectly. Fixed a network bug where if a character had more than one status effect other clients would read it incorrectly. Fixed kills with beam-spells for characters without gibs. Fixed vortex synchronization over network. Made some optimizations to the network messages. Made some optimizations to the physics library. Corrected some magicks cast animations. Fixed Kahns bloodtype (black now instead of regular). Fixed a bug where some effects would turn invisible when spawned in certain angles. Fixed a thread issue on game startup which resulted in a crash for some users. Fixed an issue where the audio engine would cause a crash when quitting the game. Fixed an issue where if a gamepad tried to navigate the menu while changing chapters it would cause a crash.Fixed a bug in Chapter 2 Boss where he would be stuck in single state (ranged attack). New features/balancing Added camera shaking effects. Added Xinput gamepad rumble. Fixed the duration and range of spray type spells. Improved Gun's tracer bullets.Reworked keyboard and mouse controller configuration. Known Issues Network uplink bandwidth, while improved, can be demanding. Steam attempts to install XNA framework every time game is launched or rare occasion. Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.The game may appear to be stuttering even though framerate is good. More... Quote Link to comment Share on other sites More sharing options...
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