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ARMA: Combat Operations Updated


Dirty
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ARMA version 1.14-1.18 Changelog

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VERSION 1.18 HIGHLIGHTS

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* Various stability, compatibility and multiplayer related fixes and improvements.

 

Engine Changelog:

1.18:

- minor tweaks and fixes

 

1.17:

5278 - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.

5278 - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)

5278 - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.

5278 - Fixed: Improved AI path planning when riding a bike.

 

1.16:

5272 - New: Action inputs "Car more left" / "Car more right".

5272 - New: Action inputs "Car more left" / "Car more right".

5272 - New: Action inputs "Car more left" / "Car more right".

5272 - New: Action inputs "Car more left" / "Car more right".

5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).

5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.

5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)

5277 - Attempt to fix: Crash opportunity

 

1.15:

5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.

5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.

5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.

5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.

5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.

5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.

5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.

5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.

5257 - Optimized: Reduced memory usage with large view distances.

5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.

5257 - Optimized: Slightly reduced VRAM usage with large view distances.

5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.

5257 - Improved: Provided error message for some unexpected memory initialization failures.

5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.

5258 - Fixed: Crash at offset 0xfb57.

5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.

5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.

5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.

5260 - Fixed: status of disableAI was reset during save

5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.

5262 - Fixed: Fast forward is now disabled when using binocular.

5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".

5262 - Fixed: Manual camera left/right movement was not mapped to mouse.

5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.

5263 - Improved: Texture mip management more reliable in low VRAM conditions.

5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)

5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic

 

Data Changelog:

* FIX (USMCD) Wound materials for all WDL soldiers.

* NEW (USMC) More Woodland Army soldiers.

* FIX (MI-17 (57mm rockets)) Fixed rockets count.

 

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