Phate Posted April 15, 2011 Share Posted April 15, 2011 Item changes Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) Fixed a packet injection exploit in the client/server streams Fixed UDP logging exploit Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 Added new map Koth_Badlands Updated CP_Well Spawn room by second cap for each time is now a one-way door Updated Training Added 3 new training courses for the Demoman, Engineer, and Spy Added the Ready for Duty achievement for completing all of the training courses Added a new system to associate dedicated servers with Steam accounts Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token" Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account Added a new system for coaching players Added a new vote system Server convars to control the vote system sv_allow_votes : Allow voting? sv_vote_failure_timer : A vote that fails cannot be voted on again during this period. sv_vote_allow_specators : Allow spectators to vote? sv_vote_issue_changelevel_allowed : Allow votes to change levels? sv_vote_issue_kick_allowed : Allow votes to kick players from the server? sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? sv_vote_issue_restart_game_allowed : Allow votes to restart the game? sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes) dynamic model loading to improve performance Combat Text changes Added a new convar "hud_combattext_healing" to display the amount of healing done per second Added bonus points to the items displayed using Combat Text Starting position of values is now affected by range to target, making it easier to see numbers when next to targets Updated voice to use the Steam voice codec to improve quality Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1. Fixed not being able to see the correct colors for painted hats when running with DX8 Fixed not being able to see the | character in custom names and descriptions Fixed a couple cases where custom sprays would not import correctly Duel changes The duel dialog has been extended to include class-specific duels in addition to the default duels Duel badges now only show the number of wins a player has Added Payload maps to Offline Practice Fixed taunt kills made with a Katana not counting towards honorbound kills Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out Improved the Medic overheal effect so it's more noticeable Fixed func_build entities to respect the team value and prevent the associated team from building in the area Items changes: Added new "Sort by Rarity" option for sorting backpack items Improved the backpack sorting algorithms Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer Added paint preview to the preview section when shopping for hats Updated the Googly Gazer to be paintable Added new paint styles to the Pyromancer's Mask Items in the action slot won't be swapped until returning to a supply cabinet Replaced the no-crit attribute with -25% damage on the following: The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability) The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor Vitasaw Added the ability to see enemy health Dalokohs Bar Removed item cool down meter and ammo count when using the Dalokohs Bar Fists of Steel Increase deploy times 20% Ranged damage reduced 40% (down from 60%) Loch-n-Load Damage increased by 10% Equalizer Tuned high-end damage range so it's no longer possible to one-shot certain classes Suppress the medic call effect while active Battalion’s Backup Reduced rage generation rate by 50% Concheror Damage-to-health conversion increased to 35% (from 20%) Mad Milk Heal 60% of damage done (down from 75%) Sun-on-a-Stick Base damage lowered slightly but guarantees crits against burning players instead of mini-crits Fan O’ War Marking someone for death now lasts 15 seconds (from 10 seconds) Flaregun Flares always crit burning targets, regardless of range Backburner Removed the restriction on airblast Ammo cost increased 150% (4 blasts at full ammo) Damage bonus reduced to 10% (from 15%) Sydney Sleeper: Charge rate increased 25% Bot changes: Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final Improved TFBot reactions to cloaked and/or disguised enemy Spies Improved Demoman bot behaviors for planting sticky bomb traps Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range TFBots will no longer hide from sapped or carried sentryguns Engineer bots are better at moving their sentry gun nest as the scenario changes Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing. Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns TFBots will no longer try to use a teleporter entrance they can't actually reach Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon Link to comment Share on other sites More sharing options...
l4d2bob Posted April 15, 2011 Share Posted April 15, 2011 yes, we all know, as we download this horror. My tf2 is crashing as I *try* to download it! Link to comment Share on other sites More sharing options...
Phate Posted April 15, 2011 Author Share Posted April 15, 2011 same, i am getting chrashes galore. also, the backburner is now overpowered even more, and -25% damage on so many weapons? Really? The ullapool caber is already an invalid weapon, why make it worse? Link to comment Share on other sites More sharing options...
l4d2bob Posted April 15, 2011 Share Posted April 15, 2011 also, i cannot connect to TF2 servers. Link to comment Share on other sites More sharing options...
Lt. Awesome Posted April 15, 2011 Share Posted April 15, 2011 also, i cannot connect to TF2 servers. TF2 Servers are being updated right now. Also, glados broke TF2 Link to comment Share on other sites More sharing options...
Fumbles Posted April 15, 2011 Share Posted April 15, 2011 Didnt they add airblast to backburner? :S Link to comment Share on other sites More sharing options...
GaySquad_ATARIS Posted April 15, 2011 Share Posted April 15, 2011 Ook so after the update everything from the server is gone? RTD and points? I don't know if something just needs to be re-setup...but just lettin you guys know! Link to comment Share on other sites More sharing options...
Prius Posted April 15, 2011 Share Posted April 15, 2011 they're being updated as you type. Link to comment Share on other sites More sharing options...
GaySquad_ATARIS Posted April 15, 2011 Share Posted April 15, 2011 Yayy awesome. Thank you for the update! Link to comment Share on other sites More sharing options...
Phate Posted April 15, 2011 Author Share Posted April 15, 2011 Can anyone tell me why I am stuck at 40% validating file(tf2)? And yeah, 50 ammo airblast to backburner May we update the bots Prius? And add some spy bots? Im so pissed at all the -25% damage, i mean, really? a caber with 25% less damage? Backup too, it already is not used as much as the Buff Banner. GRR Link to comment Share on other sites More sharing options...
Fumbles Posted April 15, 2011 Share Posted April 15, 2011 Are the servers down or something? Link to comment Share on other sites More sharing options...
Dreksob Posted April 15, 2011 Share Posted April 15, 2011 i cant believe they nerfed the back burner like that, almost nobody uses it already Link to comment Share on other sites More sharing options...
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