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King Arthur - The Role-playing Wargame Update Released


Dirty
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Updates to King Arthur - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

King Arthur - The Role-playing Wargame

  • Hero and unit skills can be gained in a more user friendly way (withdraw/cancel option)
  • Clear indication if attacking certain enemy rulers have an impact on one of the Objectives
  • Autobattle balancing losses are less significant if your army is stronger; the outcome of the previous battles will also influence the result.
  • Extended deploy zone of the defender is removed (AI controls less Victory Locations in the beginning of battles from now on)
  • Spell balance
  • Weakened archers
  • Random HP for individual soldiers (e.g. Curse of Shadow does not kill all soldiers simultaneously)
  • Weakened traits for the army of Samhain
  • Moving cavalry gets extra defense against ranged attacks
  • Information about the difficulty of the upcoming battles is available in the text based quests
  • The timing of the various Objectives appearing on the Campaign Map is now more balanced
  • The new Morality icon appearing in the text based quests indicates the choices that affect Morality
  • Diamond formation becomes more effective against trampling cavalry
  • Diplomatic quests that affect the Morality of King Arthur will also change the Morality of the army leader hero.
  • Torture in the prison screen reveals all provinces that belong to the king of the tortured hero (even the ones covered by the fog of war)
  • Invasion of Christian armies in Chapter 4 delayed
  • Dispel works on the spells granted by Victory Locations as well
  • Magic resistance affects the Dragons Breath spellOther minor bug fixes

 

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