Dirty Posted April 20, 2011 Share Posted April 20, 2011 Updates to King Arthur - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: King Arthur - The Role-playing Wargame Hero and unit skills can be gained in a more user friendly way (withdraw/cancel option) Clear indication if attacking certain enemy rulers have an impact on one of the Objectives Autobattle balancing losses are less significant if your army is stronger; the outcome of the previous battles will also influence the result. Extended deploy zone of the defender is removed (AI controls less Victory Locations in the beginning of battles from now on) Spell balance Weakened archers Random HP for individual soldiers (e.g. Curse of Shadow does not kill all soldiers simultaneously) Weakened traits for the army of Samhain Moving cavalry gets extra defense against ranged attacks Information about the difficulty of the upcoming battles is available in the text based quests The timing of the various Objectives appearing on the Campaign Map is now more balanced The new Morality icon appearing in the text based quests indicates the choices that affect Morality Diamond formation becomes more effective against trampling cavalry Diplomatic quests that affect the Morality of King Arthur will also change the Morality of the army leader hero. Torture in the prison screen reveals all provinces that belong to the king of the tortured hero (even the ones covered by the fog of war) Invasion of Christian armies in Chapter 4 delayed Dispel works on the spells granted by Victory Locations as well Magic resistance affects the Dragons Breath spellOther minor bug fixes More... Quote Link to comment Share on other sites More sharing options...
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