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1.3.3 on PTR right now


BigJ
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Balance

 

PROTOSS

 

Archons are now a massive unit.

 

Pylon power radius has been decreased from 7.5 to 6.5.

 

Cybernetics Core

 

Research Warp Gate time increased from 140 to 180.

 

Gateway

 

Sentry train time decreased from 42 to 37.

 

Stalker train time decreased from 42 to 37.

 

Zealot train time decreased from 38 to 33.

 

Warp Gate unit train times remain unchanged.

 

 

TERRAN

 

Ghost

 

Cost changed from 150/150 to 200/100.

 

Salvage resource return reduced from 100% to 75%.

 

 

ZERG

 

Spore Crawler

 

Root time decreased from 12 to 6.

 

 

Bug Fixes

 

Fixed a bug where Ghosts could not quickly EMP the same location.

 

Fixed a bug where players were still able to stack flying units on top of each other.

 

http://us.battle.net/sc2/en/forum/topic/1213111662

 

IMO Ghost cost change is a little buff.

And zerg buff once again. Nothing concerning expected infestors nerf, sadly.

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update

 

StarCraft II: Wings of Liberty - PTR Patch 1.3.3 Notes

 

Table of Contents

 

General

Balance

Bug Fixes

 

 

General

 

The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.

 

 

Balance

 

PROTOSS

Archon

Now a massive unit.

Range increased from 2 to 3.

Cybernetics Core

Research Warp Gate time increased from 140 to 160.

Gateway

Sentry train time decreased from 42 to 37.

Warp Gate unit train times remain unchanged.

Pylon power radius has been decreased from 7.5 to 6.5.

 

TERRAN

Bunker

Salvage resource return reduced from 100% to 75%.

Ghost

Cost changed from 150/150 to 200/100.

Thor

Thor now has 200 max energy, and starts with 50 energy.

250mm Strike Cannons now cost 150 energy to use (cooldown removed).

 

ZERG

Infestor

Speed decreased from 2.5 to 2.25.

Spore Crawler

Root time decreased from 12 to 6.

 

 

Bug Fixes

 

Fixed an issue where Ghosts could not quickly EMP the same location.

Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.

Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.

Fixed an issue where the APM statistic could be artificially increased.

Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.

Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.

The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.

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