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Good build guide for Ashe and Cho'Gath?


VeN
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I've searched the whole internet but i didn't find anything the suits me

i play quite aggressively from early game

so im trying to find a good guide that suits my gameplay

any thoughts?

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i got a Ashe build for you, i made that build a month ago or so for aggressive play early game and ownage late game

 

start with boots + 3 red potions

next get berserker boots

then get a pickaxe, then a BF sword

make a infinity edge out of it

then work your way toward phantom dancer

then get a black cleaver next

get last whisper

and for the last item i usually get sword of the divine for the active buff and the 60% attack speed

 

as for spells, i use ghost and flash for maximum mobility.

 

masteries: 21-0-9

get havoc in the red list

perseverance

awareness and expanded mind in the blue list

 

Runes:

Marks:full armor penetration

seals:hp per levels

Glyphs:mana regen per levels

quintessences:2 of them armor penetration, 1 mana regen per level.

 

this build give you high crit % and dmg with some armor penetration and 15 armor reduced each shot(3 stacks per player) and a good amount of mana regeneration.

Edited by LSGraal
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Boots, health pots

Boots of Swiftness

B.F Sword

Infinity Edge

Phantom Dancer

Black Cleaver OR Blood Thirster

After that it's really up to you, you can get Starks for ar. pen if you need, or last whisper, experiment around. Infinity Phantom is basically the core.

Level up volley first, putting 1 point in hawk shot and frost arrow.

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... A Squishy Ashe is a useless Ashe.

 

Boots and 3 Pots.

Farm till BF sword in a solo lane or a Pickaxe if in a double lane.

Go straight for Inf Edge. No boots 2/3... nothing else. Infinity Edge is her item and you need it asap.

After Inf Edge, Boots of Swiftness. Ashe thrives off kiting with her volley and slow arrows. Berserker Greaves aren't smart for her.

Giant's Belt. Yeah... we're goin there.

Zeal for the movement speed, not really for the attack speed.

Chest Plate for early armor... and the key item later.

Warmog's... oh yeah. WARMOG'S! Just try it...

Atma's Impaler (key item). Crit Chance and AD... the two things this tanky Ashe needs.

Finish the Phantom Dancers.

Banshee Veil cuz she has 30 base MR and that number doesn't go up much higher.

 

For spell order...

W -> Q -> W -> E -> W -> R -> W -> Q -> W -> Q -> R -> Q -> E -> Q -> EEE

 

To Re-cap.

Infinity Edge, Boots of Swiftness, Warmog's Armor, Atma's Impaler, Phantom Dancers, Banshee Veil

 

Don't like it? Oh well. Try it out though. You will find you are MUCH more useful when you can last in a fight.

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Cho is fairly simple. Build him the same way you would build most AP Tanks (Singed/Swain).

 

Rod of Ages. NEEDED item is needed.

Boots of Swiftness.

Your pick here, but most people get a Sunfire Cape or Warmogs. I say warmogs.

Banshee Veil. (It's funny seeing huge chogath with a tiny little ball inside him lol...)

Guardian Angel if you got the Warmogs. Randuin's Omen if you got Sunfire.

Shurelya's Reverie. This item and Randuins help you catch up to people and get his Ult off.

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  • 3 months later...

I like to spam when playing ranged carry camps. Like caits mines, net and Q. But there are 2 obsticals to over come when spamming abilities. 1. mana 2. Cooldown. There is 1 items that will give you attack speed + cooldown, and another that will give you HUGE mana pool and up to 40 attack damage. The manamune http://leagueoflegends.wikia.com/wiki/Manamune and the Nasher's tooth http://leagueoflegends.wikia.com/wiki/Nashor%27s_Tooth. I'm sure some one is going to read this and loose there mind and want to jump on and BM this and BM that but there are lots of resonds I put these 2 items on cait and ashe. 1. I like to "snow ball". This means instead of waiting 1600 gold for a BF Sword and having about 5 - 10 minutes of staying on low damage the Manamune increasingly gets stronger. Once manamune has ben baught its soooooo easy to far after that. less last hitting your creep and more jsut spamming it with your volley. So after that straight to the Nasher's tooth. The Manamune gives your lots of mana and mana regen but some times not enough. The Nasher's tooth boosts your mana regen even more, at this point your doing ok damage for and your cooldowns and mana is huge. You can now spam your Ult with no worries some one is alone and you THINK you can help your team gank shoot your arrow you will get it back in like 30 sec no biggy. In a team fight and cant get close enough to auto attack the enemy in fear of your life? No prob spam volly OVER and OVER again. This will hinder there movement and ability to get situated helping your team make huge attack and get away safe till the battle is over and your team has scored and ACE. Once these 2 Items are obtained go for what ever you want. You want crit damage go for it as long as there not stacking thornmail. You can do still build the way you used to. I normally just do two bloodthirsters just for for living longer and what not.

 

Here is my order after all that typing

 

1. boots and 3 HP potions

2. Long sword and boots of swiftness.

3. Tear of the Goddess and what ever i can afford that goes into Nasher's Tooth

4. keep building on nashers tooth unless you need to make changes to your build because an enemy is fed and you need to counter

5. Ones Nashers and Manamune are done go with what ever you want and dont forget to SPAM all the time. Every time you attack or spam you gain MANA every time you gain mana you get more DAMAGE, which in turn increases your abilities damage most likely.

 

 

 

PS: My spelling is horrid and I typed this at 10 am after doing all nighter just read it and dont be all dumb about that the grammer.

ALSO : the mana gained from tears of Goddess will not go away when you finish the manamune so dont worry about buy int all at ones.

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