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Star Ruler Update Released


Dirty
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Fixes:

  • Multiplayer clients could not create treaties.
  • Multiplayer clients could not retract treaties.
  • The subsystems that are linked are now correctly loaded and imported and will no longer change based on overlap.
  • Obsoleted blueprints would not be removed from various build lists until a blueprint was added/updated.
  • Second planet granted by "Developed Empire" trait now has regular amounts of HP.
  • Using modifiers on armor no longer causes the armor to take up space.
  • Explosion sound would play for multiplayer clients for silent destruction (colony ship, scuttle/retrofit).
  • Page Up/Down keybinds would not save.
  • Auto-colonize planet now works for multiplayer clients.
  • Auto-colonize lists are saved/loaded.
  • Undock all from the right click menu now properly removes auto-dock orders (unless forced) so ships won't immediately re-dock.
  • AIs are no longer prevented from expanding when the minimum ship size limit is set higher than their scout blueprint.
  • Planet rings/moons are saved/loaded and work for multiplayer clients.
  • Disabled ships are removed from control groups.
  • Research automation toggle is saved/loaded.
  • Selecting a planet after a ship with an obsolete blueprint no longer shows the planet as obsolete in the object information panel.
  • Fix system window becoming unresponsive after dry docks or planets got destroyed.
  • Fix selected object list scrolling to the top automatically.
  • Ships could stop moving altogether for multiplayer clients in high-lag situations.
  • Ore isn't erroneously shown in mouse overlay for ships with cargo bays.
  • Multiplayer clients would not always receive blueprints when capturing enemy ships.
  • Weapons with MultiPulseCost (Missile Racks) now have their reload progress displayed correctly.
  • Race profiles could not be saved for mods installed in My Games.
  • Number of owned planets listed in the system window for home systems to multiplayer clients was off by 1.
  • Governor dropdown in system window could be opened underneath other GUI elements.
  • Various display glitches related to structure removal and renovation for multiplayer clients.
  • Planetary conditions removed by the natural terraformers trait would still appear for multiplayer clients.
  • "Game Lost" message would not show up for multiplayer clients.
  • Asteroids created by planets being destroyed would not show up for multiplayer clients.
  • "Continue" main menu option did not work for mods installed in My Games.
  • AI could not properly cope with high starting technology levels.
  • Shipyard labor pool scaled asymptotically instead of exponentially, leaving labor severely throttled at high tech.
    Changed:
  • The current value for stats are displayed on the object information window without hovering.
    Balanced:
  • External mounts are now equivalently massive to the hull.
    Added:Complete, official, german translation of the game.

 

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