Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Dawn of War II: Retribution Update Released


Dirty
 Share

Recommended Posts

Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Bugfixes

  • Fixed an issue that causes Stormtrooper to freeze up when throwing a melta bomb
  • Losing a random Slugga will no longer cause the squad to lose the Nob Buff if Nob is purchased
  • Buying the Slugga Nob will no longer cause all other Slugga squads to gain their buff only the squad which purchased the Nob
  • Fixed issue with Ravenor Alpha tunnels being able to used even while in construction
  • Lord Commander retinue members no longer count as commander kills
  • Fixed an issue that prevented the Autarch from re-equipping her weapons after Skyleaping
  • Fixed an issue that caused Blood Sacrified to lock up when targeting an aspiring champion
  • Fixed an issue that caused Blood Letters to take damage when under the effect of Warp Shift
  • Fixed an issue that allowed units under the effect of Vomit to still be able to attack in melee
  • Fixed an issue that allowed Lictor Alpha Toxic Miasma to be reducing speed and weapon damage by 75% instead of 25%
  • Fixed an issue that allowed Imperial Guardsmen to remain infiltrated while firing
  • Fixed an issue that allowed the Sorcerer to be stuck in special attack animation after consuming a Heretic ChampionFixed an issue that allowed the Sorceror to be controllable while casting Subjugate when an entity dies.

SM

  • Predator speed increased from 6 to 6.5
  • Scout Sergeant now shares damage with the rest of the squadPredator Lasscannon radius reduced from 3 to 1

Orks

  • Looted Tank speed increased from 6 to 6.5
  • Tankbustas no longer have min-range
  • Stikbombs Stun Bomb now stuns vehicles for 1.5 seconds
  • Tankbusta Barrage Rocket damage reduced from 40 to 30
  • Mekboy proximity mines cost reduction from 130/30 to 100/20
  • Ork Shoota Nob now shares damage with the rest of the squad
  • Tankbustas upkeep reduced from 0.017 to 0.0085
  • Tankbusta Barrage red cost reduced from 48 to 40Kommando Knob Rocket Launcher Min Range removed

Tyranids

  • Lictor Alpha can know be detected at close proximity
  • Scything Talons no longer suppresses on hit
  • Scything Talons cost reduced from 100/40 to 100/20
  • Toxic Miasma now reduces target speed by 25% instead of 50%
  • Toxic Miasma now reduces weapon damage by 25% instead of 50%
  • Toxic Miasma duration reduced from 15 seconds to 5 seconds
  • Toxic Miasma help text changed: Increases the Lictor's offensive power. Striking reduces the targets speed and damage.
  • Feeder Tendrils cost reduced from 125/30 to 110/25
  • Toxic Miasma cost increased from 100/20 to 120/25
  • Toxic Miasma does effects no longer stack
  • Corrosive Claws now increases the damage taken by the target per hit by 30%
  • Corrosive Claws now increases the damage duration decreased from 15 seconds to 5
  • Corrosive Claws effects no longer stack
  • Corrosive Claws help text changed: Increases the Lictor's offensive power. Striking increases the damage taken by the target.
  • Scything Talons help text changed: Increases the Lictor's offensive power.
  • Toxic Miasma help text changed: Increases the Lictor's offensive power. Striking reduces the targets speed and damage.
  • Feeder Tendrils cost reduced from 125/30 to 110/25
  • Toxic Miasma cost increased from 100/20 to 120/25
  • Toxic Miasma does effects no longer stack
  • Venom Broods can now fire on the move
  • Venom Brood fire on the move accuracy changed from 100% to 50%
  • Hive Tyrant Charge damage reduced from 60 to 30
  • Spore Mine Drop reduced from 175 red to 125 red
  • Lictor cost increase from 350/50 to 400/50
  • Lictor Jump wargear cost increased from 100/20 to 120/30
  • Tyranids got a little loveCrippling Posion range reduced from 38 to 20

Eldar

  • Fireprism speed increased from 5.5 to 6.5
  • Phase Shift armor moved from teir 2 to teir 3Autarch Speed Buff on Jump reduced from 1.5 to 1

IG

  • Leman Russ speed increased from 5.5 to 6
  • Laser Turrets cost increase from 150/0 to 150/5
  • Laser Turret salvage now returns 2.5 power
  • Baneblade Main Cannon Range reduced from 80 to 55
  • Baneblade Main Cannon Damage reduced from 500 to 450
  • Baneblade Demolisher Cannon Damage reduced from 450 to 400
  • Baneblade Demolisher Cannon damage type changed from psychic_pvp to auto_canon_tank_pvp
  • Sentinels cost increase from 330 to 350 req
  • Inquisitor Crossbow damage reduced from 30 to 20Banewolf power cost reduced from 200 red 350/75 to 175 red 350/50

Chaos

  • Chaos Predator speed increased from 6 to 6.5
  • Chaos Lord Blood Maul weapon family changed from melee_pvp to power_melee_pvp
  • Chaos Lord Sync Kill with the Blood Maul changed from 50% to 25%
  • Heretic Champion now shares damage with rest of the squad
  • Chaos Sorcerer Flame sword flame damage application type change from apply_damage to simulate_weapon_hit
  • Chaos Predator Lasscannon radius reduced from 3 to 1Chaos Sorcerer will remain in subjugate state for the remainder of the ability if the subjugated squad is killed

 

More...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share