BigJ Posted August 28, 2011 Share Posted August 28, 2011 General Unit vision up ramps has been reduced by 1. PROTOSS Immortal Attack range increased from 5 to 6. Mothership Acceleration increased from 0.3 to 1.375. The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag†issue when a Mothership comes online. Stalker Blink research time increased from 110 to 140. Warp Prism Shields increased from 40 to 100. TERRAN Barracks Build time increased from 60 to 65. Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5. Raven Seeker missile movement speed increased from 2.5 to 2.953. ZERG Infestor Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored). Overseer Morph cost decreased from 50/100 to 50/50. Contaminate energy cost increased from 75 to 125. Ultralisk Build time decreased from 70 to 55. Notable non-balance changes When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.(I believe this works like single player when you pick up floating mineral patches. You will see a +50 in blue and the opponent will need to be in the vicinity to see this floating text) Added three privacy settings to the Options menu under the Battle.net section. Only allow friends to send me invites. Only allow friends to send me chat messages. Set status to Busy when playing a game. (They make it easy for MLG) Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes. Issuing new orders to charging zealots will cause them to lose the charge buff. Attack upgrades are now retained by units controlled by Neural Parasite. SCVs can no longer repair themselves while inside a Bunker or Medivac. Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units. If a unit provides power, that power is temporarily transferred to a player using Neural Parasite. Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes. Full patch notes: Here Quote Link to comment Share on other sites More sharing options...
envisioN . Posted September 4, 2011 Share Posted September 4, 2011 Barracks build time is gonna make the entire Terran race that much weaker. Now EVERY timing that we have hits 5 seconds later. Glad to see the Seeker Missle get a buff, but IMO it still costs to much gas/energy to get and use. Quote Link to comment Share on other sites More sharing options...
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