Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

patch 1.4 on PTR


BigJ
 Share

Recommended Posts

General

Unit vision up ramps has been reduced by 1.

 

PROTOSS

Immortal

Attack range increased from 5 to 6.

 

Mothership

Acceleration increased from 0.3 to 1.375.

The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag†issue when a Mothership comes online.

 

Stalker

Blink research time increased from 110 to 140.

 

Warp Prism

Shields increased from 40 to 100.

 

TERRAN

Barracks

Build time increased from 60 to 65.

 

Hellion

Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

 

Raven

Seeker missile movement speed increased from 2.5 to 2.953.

 

ZERG

Infestor

Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

 

Overseer

Morph cost decreased from 50/100 to 50/50.

Contaminate energy cost increased from 75 to 125.

 

Ultralisk

Build time decreased from 70 to 55.

 

Notable non-balance changes

When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.

(I believe this works like single player when you pick up floating mineral patches. You will see a +50 in blue and the opponent will need to be in the vicinity to see this floating text)

 

Added three privacy settings to the Options menu under the Battle.net section.

Only allow friends to send me invites.

Only allow friends to send me chat messages.

Set status to Busy when playing a game. (They make it easy for MLG)

 

Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.

 

Issuing new orders to charging zealots will cause them to lose the charge buff.

 

Attack upgrades are now retained by units controlled by Neural Parasite.

 

SCVs can no longer repair themselves while inside a Bunker or Medivac.

 

Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.

 

If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.

 

Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.

 

Full patch notes: Here

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share