Dirty Posted September 15, 2011 Share Posted September 15, 2011 Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames Fixed startmovie failing for the raw, tga, jpg, and wav options Fixed some HUD messages not displaying properly on widescreen resolutionsUpdated the localization files for all games Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health Fixed hatless headgear not removing the player's hat Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging Fixed a rare server crash related to assists Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar Purchased items are no longer announced in the chat text Reduced the amount of server console output when client commands are out of sync Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port Removed replay_port ConVar (and the need for replay to open a port) Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers Updated Pl_UpwardFixed ending the game mid-round when mp_timelimit has been reached Fixed several exploit areas [*]Updated Pl_Goldrush Stage 1 : Fixed overlapping train track models Stage 1 : Fixed terrain seam by red spawn exit Stage 1 : Fixed red spawn room door going through ceiling Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid Stage 2 : Added func_nobuild under bridge that would get teleported players stuck Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables Stage 3 : Added clip brush to top of main gate entrance Stage 3 : Extended red's respawn room brushes to enclose entire interior Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route [*]Updated Items Added the Killer Exclusive Added the Mask of the Shaman to the droplist and made it craftable Added the El Jefe to the droplist and made it craftable Added two new styles for the Large Luchadore Fixed the Industrial Festivizer sometimes turning white Updated the shading on the Crusader's Crossbow Updated the Magnificent Mongolian texture and made it paintable Updated the Carouser's Capotain with an improved appearance Updated the Whiskered Gentlemen with an improved appearance Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison Updated the Stickybomb JumperNow uses a unique texture and projectile No longer causes the wielder to take increased damage from other sources More... Quote Link to comment Share on other sites More sharing options...
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