Dirty Posted September 19, 2011 Share Posted September 19, 2011 v2.00.02876 Summary: ======= + New structure for the campaigns + Added Japanese translation + Reorganized main menu Details: ===== Major Changes: + the map image and borders now draw at 0.75 alpha so you can still see what is going on in the game behind the map + fixed a bug that was causing objects to pop on the client into their real origin when slowing to a stop + fixed a bug that was displaying the respawn menu and allowing the player to attempt a respawn before he's done exploding and "officially dead" thus closing the respawn menu and forcing the player to restart the mission + added titles to the campaign list for campaign organization + polished the system and control menus by adding tabs to the top of the menu instead of cluttering them along the bottom with reset and back + renamed Gamepad Settings menu to Input Settings + mouse sensitivity has been moved to the Input Settings menu + when resetting controls mouse sensitivity is now reset when the Input Options are reset instead of Player Controls + moved Input Settings to be the last tab in the controls menu to keep all the keybind menus together + fixed a bug that was not allowing alternate back keys to work after opening the key bind prompt and closing with a key that functions as ESC + fixed a bug that was not toggling shadows correctly when toggling back on + the X360 back button can no longer be bound in the control menu + fixed several bugs in the campaign editor menu, and added some polish to the arrow key / gamepad controls for the menu + added Back buttons to all of the main menus + fixed a bug that as resetting anti aliasing incorrectly when resetting system settings Minor Changes: + fixed a typo in the objectives list for objects + fixed a bug that wasn't translating primary/secondary objective titles in the menu mission briefing + fixed centering of fonts on menu options + motd now reads Japanese file and re-measures text when changing language + fixed a bug that wasn't selecting the profile option when the profile menu is loaded by default or after a profile is loaded or created + fixed a bug that was not loading default weapons for players if their player profile isn't found (should never occur in the first place anyway) + fixed a bug that wasn't resetting the slider position for resolution when resolution changes are canceled + fixed a bug in the system menu that was messing up translations + added all missing ctf and deathmatch english translation files (and updated the title of hack and slash to include the ctf suffix to coincide with other missions) + brought Russian translation up to date + fixed all health checks so that there won't be any confusion when health values are nan values + changed some fonts for Japanese translations + translated changes in all languages + fonts now change based on language + added mouse and gamepad titles inside the input settings menu + added Japanese to the language menu + fixed a bug in the gamepad controls that was drawing the slider min/max labels off position + less challenges are now drawn per row to make room for challenge titles + control input option titles no longer highlight. (to avoid confusion with the mouse) + certain menus including the main menu and menus with tabs no longer reset the selected option when backing out of a sub-menu + added a profile updater that renames the old BR campaign title to the new one, and sets the profile to version 1.1. + added some text to the challenge menus if no challenges have been completed + changed the selection in the campaign editor to use "->" instead of ">" and changed the color to be more obvious + removed some prints when looking up weapons before listing missions in a campaign + removed some menu selection restrictions for mouse and keyboard/gamepad + sound is now played when scrolling a list up with the keyboard/gamepad + sound is no longer played when adjusting sliders + in the challenge menu in the esc menu, challenges are now sorted to show weapons first + fixed some bugs involving translations + some menus now transition smoother + changed the font on the hud objectives text to one that is larger and less distorted at lower resolutions + polished the opening/closing of several menus + changed the text on the map to be more readable in lower resolutions + removed time left from the scoreboard + player frags no longer show in singleplayer + place, and name no longer draw on the scoreboard before the mission ends in singleplayer + the scoreboard no longer draws empty slots, the menu shrinks to fit + rearranged buttons on the scoreboard so that "Next Mission" is the first button + the color picker menus now show a color bar for each slider and should render a bit faster now + fixed a bug that was not resetting slider values for the color picker when backing out of the menu + the sound options menu now uses the correct background + added a "slow" comment to the dynamic lights toggle (needs to be translated, will generate file later) + the mission briefing menu in the main menu now stretches instead of using a scrollbar + in singleplayer death messages now refer to the player as "You" instead of their player name. + added player's color picker icon More... 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