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Steel Storm Updated


Dirty
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v2.00.02876

 

 

Summary:

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+ New structure for the campaigns

+ Added Japanese translation

+ Reorganized main menu

 

Details:

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Major Changes:

 

+ the map image and borders now draw at 0.75 alpha so you can still see what is going on in the game behind the map

+ fixed a bug that was causing objects to pop on the client into their real origin when slowing to a stop

+ fixed a bug that was displaying the respawn menu and allowing the player to attempt a respawn before he's done exploding and "officially dead" thus closing the respawn menu and forcing the player to restart the mission

+ added titles to the campaign list for campaign organization

+ polished the system and control menus by adding tabs to the top of the menu instead of cluttering them along the bottom with reset and back

+ renamed Gamepad Settings menu to Input Settings

+ mouse sensitivity has been moved to the Input Settings menu

+ when resetting controls mouse sensitivity is now reset when the Input Options are reset instead of Player Controls

+ moved Input Settings to be the last tab in the controls menu to keep all the keybind menus together

+ fixed a bug that was not allowing alternate back keys to work after opening the key bind prompt and closing with a key that functions as ESC

+ fixed a bug that was not toggling shadows correctly when toggling back on

+ the X360 back button can no longer be bound in the control menu

+ fixed several bugs in the campaign editor menu, and added some polish to the arrow key / gamepad controls for the menu

+ added Back buttons to all of the main menus

+ fixed a bug that as resetting anti aliasing incorrectly when resetting system settings

 

Minor Changes:

 

+ fixed a typo in the objectives list for objects

+ fixed a bug that wasn't translating primary/secondary objective titles in the menu mission briefing

+ fixed centering of fonts on menu options

+ motd now reads Japanese file and re-measures text when changing language

+ fixed a bug that wasn't selecting the profile option when the profile menu is loaded by default or after a profile is loaded or created

+ fixed a bug that was not loading default weapons for players if their player profile isn't found (should never occur in the first place anyway)

+ fixed a bug that wasn't resetting the slider position for resolution when resolution changes are canceled

+ fixed a bug in the system menu that was messing up translations

+ added all missing ctf and deathmatch english translation files (and updated the title of hack and slash to include the ctf suffix to coincide with other missions)

+ brought Russian translation up to date

+ fixed all health checks so that there won't be any confusion when health values are nan values

+ changed some fonts for Japanese translations

+ translated changes in all languages

+ fonts now change based on language

+ added mouse and gamepad titles inside the input settings menu

+ added Japanese to the language menu

+ fixed a bug in the gamepad controls that was drawing the slider min/max labels off position

+ less challenges are now drawn per row to make room for challenge titles

+ control input option titles no longer highlight. (to avoid confusion with the mouse)

+ certain menus including the main menu and menus with tabs no longer reset the selected option when backing out of a sub-menu

+ added a profile updater that renames the old BR campaign title to the new one, and sets the profile to version 1.1.

+ added some text to the challenge menus if no challenges have been completed

+ changed the selection in the campaign editor to use "->" instead of ">" and changed the color to be more obvious

+ removed some prints when looking up weapons before listing missions in a campaign

+ removed some menu selection restrictions for mouse and keyboard/gamepad

+ sound is now played when scrolling a list up with the keyboard/gamepad

+ sound is no longer played when adjusting sliders

+ in the challenge menu in the esc menu, challenges are now sorted to show weapons first

+ fixed some bugs involving translations

+ some menus now transition smoother

+ changed the font on the hud objectives text to one that is larger and less distorted at lower resolutions

+ polished the opening/closing of several menus

+ changed the text on the map to be more readable in lower resolutions

+ removed time left from the scoreboard

+ player frags no longer show in singleplayer

+ place, and name no longer draw on the scoreboard before the mission ends in singleplayer

+ the scoreboard no longer draws empty slots, the menu shrinks to fit

+ rearranged buttons on the scoreboard so that "Next Mission" is the first button

+ the color picker menus now show a color bar for each slider and should render a bit faster now

+ fixed a bug that was not resetting slider values for the color picker when backing out of the menu

+ the sound options menu now uses the correct background

+ added a "slow" comment to the dynamic lights toggle (needs to be translated, will generate file later)

+ the mission briefing menu in the main menu now stretches instead of using a scrollbar

+ in singleplayer death messages now refer to the player as "You" instead of their player name.

+ added player's color picker icon

 

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