Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Dark Souls contains more content then Skyrim 9/23 UPDATED


Weeman
 Share

Recommended Posts

skyrim-vs-dark-souls.jpg

u can feel the pounding wrapped around your chest whenever you delve deep into a game like Demon's Souls, and presumably its sequel Dark Souls. Nothing's too excessive for From Software, which is making the game world every bit larger than Skyrim.

 

According to OXM's Matt Lees, who's already spent over 20 hours in the game, Dark Souls will be giving Skyrim "a run for its money" with the length and breadth of the environment it offers players to adventure, fight, and potentially die repeatedly in through the course of the game. According to Lees, the leader of the fellowship he plays with leads at 60 hours in playtime, with less than a "quarter" of the game explored.

 

Lees also adds that unlike Skyrim, there's not much recycling of content in Dark Souls, which offers many more variations of monsters, items and environments for the player to interact with, which should make it a great alternative to Bethesda's RPG.

 

Personally, I'll be picking up both.

Source: http://www.gameranx.com/updates/id/3017/article/dark-souls-is-bigger-has-more-content-than-skyrim/ 

 

I WANT THIS GAME NOW I WANT IT I WANT IT I WANT IT.

 

 

 

UPDATED 9/23

"Prepare to Die!" That simple statement adorned all of the large Dark Souls banners hanging around the Koelnmesse in Cologne, Germany at this year's Gamescom convention. As the spiritual successor to the PlayStation 3-exclusive Demon's Souls -- a bona fide sleeper hit in its own right -- Dark Souls attempts to bring the heinous difficulty of its predecessor to all new heights.

 

But Dark Souls isn't trying to be harder simply by ramping up the strength of enemies or throwing more and more of them at you. That's too predicable. While I found Dark Souls to be difficult to a humorous degree when I previewed the game back in May, I didn't get quite the nuanced experience I did when I was behind closed doors here in Germany. What I found this time around was a game that requires a more bold approach, balancing the notion of risk and reward to find your way out of even the most precarious situations. In other words, you need to be willing to sacrifice your character at almost every turn to progress.

 

 

 

Dark Souls at E3 2011

 

The demo brought us about halfway through Dark Souls' campaign, which is reportedly between 50-60 hours in lengthy (the caveat being, of course, how good you are). The location of the demo is known as The Duke's Archives, and the player-character was stuck in some sort of prison section, surrounded by a number of enemies, obstacles and other devious traps. Our hero, dressed ornately in decorative armor and wielding a thick blade and large kite shield, had to first figure out a way out of his own cell before he began to navigate the treacherous locale around him. Thus, the fun began in earnest. And by fun, I of course mean the many ways you can die.

 

"Don't be afraid of death" the developer told us as the lizard-like prison guards attacked. That's because by dying, you learn more about what you're doing wrong and right. You'll also learn more concrete information about weapons, items and more when you respawn. So by perishing at the hands of these aggressive enemy soldiers, you not only got a bit of information about a specific weapon as you came back to life, but you also learned that you may have been going about this entire section of The Duke's Archives wrong.

 

By running towards a nearby ladder lackadaisically, the character of the representative giving the demo found himself in a pincer between the aforementioned lizard guards and even more devious enemies in the form of creatures that resembled octopi. But after dying, it became clear that you needed to make your way to that ladder posthaste before the enemies can descend on you. Another risk-reward section soon hereafter forced our character to choose between falling several floors to a wooden platform below, or take on some enemies with no room to maneuver. The former choice was chosen, and it ended up being the right one. Had the character chose to fight instead, death would have instructed us that that was indeed the wrong way to go.

 

 

"You're gonna die, Charlie."

Speaking of choices, the added strategic elements inherent in Dark Souls brings up a lot more of them. Unlike Demons' Souls, getting through Dark Souls won't require only brute force. Sometimes, as was the case in this prison, fleeing your enemies appeared to be the right way to go, over and over again. Of course, the gamer could choose to stand and fight, and that may have even worked, but even the over-powered character the developers were using was taking damage and occasionally dying (though the deaths seemed planned). That should tell you all you need to know.

 

We've been talking about Dark Souls for a while, but its release is really not that far off now. Coming out the week of October 4th, Dark Souls won't have DLC, but it will still be packed with plenty of content to keep you busy. The game is reportedly three times bigger than Demon's Souls in terms of map size, and there's double the amount of equipment, gear and items as there was in the previous game.

 

But one thing's for sure. When you get your hands on the game, your character is going to die. A lot. But it's all part of the instructive nature of death in Dark Souls, something that strives to educate you and encourage you to continue towards your goal, as opposed to outright frustrating you with an experience that's destined to make Demon's Souls look easy by comparison.

 

 Source: http://uk.ps3.ign.com/articles/118/1189550p1.html 

Edited by Weeman
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share