Dirty Posted September 23, 2011 Share Posted September 23, 2011 - Improved input timing by ensuring inputs are processed at a much higher tolerance regarding to framerate. - OSX binary statically linked. - Fixed glyph rendering bug in the Flash player which could cause flickering characters. - Fixed some rendering issues in the Flash player regarding "DX9 device lost" scenarios. - Fixed some threading issues with sound channel allocations which could cause some sounds not to be played. - Added a quick fade out transition from in-game to front-end. - A lot of optimizations in the ActionScript interpreter. - Improved enumeration of Steam leaderboards, a lot quicker to retreive and update leaderboard entries. - Using OGG compression of static sounds for improved loading times. - Major optimizations in the LUA scripting layer, reusing memory as much as possible which means less time spent in garbage collection. - Reduced number of open file handles to content database which improves loading times. - Updated SteamWorks SDK. - Reverted use of DirectInput8 keyboard driver; using Win32 API functions again which proved to be more robust. - Fixed a bug causing 100% CPU usage when updating Steam leaderboards. - Overall a lot of CPU optimizations. More... Quote Link to comment Share on other sites More sharing options...
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