Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Puzzle Dimension Update Released


Dirty
 Share

Recommended Posts

- Improved input timing by ensuring inputs are processed at a much higher tolerance regarding to framerate.

- OSX binary statically linked.

- Fixed glyph rendering bug in the Flash player which could cause flickering characters.

- Fixed some rendering issues in the Flash player regarding "DX9 device lost" scenarios.

- Fixed some threading issues with sound channel allocations which could cause some sounds not to be played.

- Added a quick fade out transition from in-game to front-end.

- A lot of optimizations in the ActionScript interpreter.

- Improved enumeration of Steam leaderboards, a lot quicker to retreive and update leaderboard entries.

- Using OGG compression of static sounds for improved loading times.

- Major optimizations in the LUA scripting layer, reusing memory as much as possible which means less time spent in garbage collection.

- Reduced number of open file handles to content database which improves loading times.

- Updated SteamWorks SDK.

- Reverted use of DirectInput8 keyboard driver; using Win32 API functions again which proved to be more robust.

- Fixed a bug causing 100% CPU usage when updating Steam leaderboards.

- Overall a lot of CPU optimizations.

 

capsule_231x87.jpg

 

More...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share