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Supreme Ruler Cold War Update Released


Dirty
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Supreme Ruler: Cold War patch 7.2.1 notes

 

Scenario Description: Shadow of the Bear

As the Cold War heated up in the late 1950's, what would have been the fallout if a nuclear exchange had occurred between the United States and the USSR? Perhaps it would have given China a chance to emerge from the Shadow of the Bear. Start the game as China just before a nuclear exchange between the US and USSR. Use the opportunity of the Super Powers weakening each other to move against one of them and claim Chinas place as a new Supreme Ruler.

 

 

Highlights:

 

- New Scenario : Shadow of the Bear

- More than 80 new Cold War events

- 65 actual leader pictures

- Many new units, unit meshes, technology updates

- Significant game speed and AI improvements

- New game features, interface improvements, and general fixes.

 

 

 

 

Detailed Change Log:

 

* Links to helpful resources added to main menu

* Audio cue added for completion of research

* Map updated (Goa, Palestine, Guam, etc.)

* More than 60 new "leader" images added.

* More than 80 new events and many events updated.

* More than 30 new units added

* Region Capture now offers Colonize/Annex/Liberate

* Script for "Change Region Flag" event implemented

* Rule of Engagement system added (similar to SR2020)

* Ability to set messages to receive based on priority level added.

* Colonies will support Parent regions in localized conflicts

* Parent regions will attack in defense of their colonies

* Proxy Wars Improved

* Overall Game Speed improvement on most system configurations

* Pathing and Destack code improved

* AI regions will pick sides when allies go to war. No penalties for break.

* Aircraft inherit proxy from their last airbase

* Artillery will fire into proxy territory

* Fixed proxy bug affecting Mutual Defense without Alliance

* Multiplayer Sync improved

* Sync errors on building facilities fixed

* On Map Notices code now more robust

* Graphic effect added to newly arrived On Map Notices

* Notices in wrong categories fixed

* 3D models for cities optimized for "top down" view

* Tech Tree fixes and GUI cleaned up.

* Space Race progression fixed

* Numerous Map fixes and improvements

* Colonies clear treaties at independence

* Spotting type fixes

* Breaking treaties function fixed

* Sphere related values capped to not go out of range

* Various fixes on translated files

* Building button from hex inspection fixed

* Better GUI feedback for regions with no spies

* Unit Upgrade chain fixed

* Fixes related to building military facilities in a colony

* Corrections made to expense report data and total value formula

* Taxation and Social Spending interfaced minor clean up

* Region Orbats updated

* Various equipment data fixes

* Various relationship adjustments

* Unit Design trade rules fixed

* Research completion fixes

* Message functions to "no longer receive" and "pause on event" fixed

* Missing Composite Ore GUI pic fixed

* "No Units" option issues corrected

* Colonies can no longer win unification votes

* Air incursion effects rebalanced

* Changed Surrender factors, especially after government change

* Units without sufficient missile capacity can no longer be put into strategic pool

* Fewer responses by allies to support wars in colonies

* Support for Military Buildup event

* Election dates reset when governments change to democracy

* AI will scrap and replace units when appropriate; Minister priorities (arms race/dec) also

* Unused units now more likely to go to reserve after inactivity

* Subs more likely to patrol

* Funding insurgency high fixed, values reported according to daily/annually setting

* Domestic Markup cap fixed

* Command units only spawned to units 'inscenario' when 'limit in scenario' set

* Human minister will now always reciprocate an AI region alliance break

* Fixed rubber-band select issue with OMN hexes

 

capsule_231x87.jpg

 

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