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Dino D-Day Update Released


Dirty
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- Added Team Deathmatch versions of several maps.

- Re-worked the method for team switching to fix intermittent server crashes.

- Re-worked how the MG42 is aimed and operated.

- Nerfed the Microraptor's spit attack. No longer does instant-kill on head shots, poison effect wears off after 6 seconds.

- Flamethrower bug when used on a T-Rex is fixed.

- Fixed team join message when joining spectators.

- Fixed viewmodel sometimes being visible when switching to spectators.

- Made low-health effect (heartbeat and screen pulse) temporary.

- cl_drawhud now can be used to turn off the HUD.

- Closed exploit where Microraptor could get access to Allied spawn on Depot.

- Closed exploit where Microraptor could spit into Allied spawn on Troina.

- Fixed menu loadout z-depth issue (clicking on background caused icons to disappear)

- Fixed bug when trying to punch with a right click.

- Fixed bug when firing flamethrower with right mouse button.

- Fixed point getting awarded to Medic when they apply a heal to a teammate with less than 50% health.

- Fixed various point exploits relating to suicides

- T-Rex suicide point exploit fixed.

- Sticky bomb icon back on Joe's loadout menu.

 

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