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Take on Helicopters Updated


Dirty
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TAKE ON HELICOPTERS patch 1.02

 

HIGHLIGHTS

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* Career finances tuned

* Helicopter inspection improved

* Scenarios / contracts tweaked

 

ENGINE CHANGELOG

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* IGUI: speed vector now shows more accurately where the helicopter is headed

* Precise actions on objects were not correctly detected at all angles

* Shadows on alpha planes handled better (e.g. helipads)

* Ambient road traffic loading optimized

* Water surfaces at high altitudes would sometimes be completely white

* Crash opportunity fixed in Picture-in-Picture

* AI is no longer able to fly with a damaged main rotor

* Fixed interpolation of visual states (rockets firing from rotor)

 

DATA CHANGELOG

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* Inspection points and animations tuned for all helicopters

* Certain helicopter variants are now prevented from spawning in ambient systems in Seattle

* Heavy: hand was covering gunner view at some angles

* Heavy: pilot was sunk in his seat slightly

* Heavy: Engine and nose hatches now animate

* Manager skin pigmentation tuned

* Player skinning on his jacket and neck tuned

* Seattle: ambient road definition tuned

* Shadow on the helipads is drawn correctly

* Heliport: tasks and actions were not added after completing the Career

* Heliport: reward after completing the Career: $300000

* Heliport: Partridge visited one contract too soon

* Heliport: tasks and actions were available while fading to / from black

* Heliport: Partridge did not have the correct character identity

* Heliport: saving / resuming disabled

* Heliport: player was not able to sell any helicopter

* Heliport: after inspecting a component on an undamaged helicopter, the maintenance report would no longer show the helicopter status correctly

* Heliport: after inspecting a component with several inspection points, they were updated in sequence instead of at once

* Heliport: Coast Guard Medium livery added

* Heliport: missing line breaks in maintenance reports

* Time Trials: path markers added

* Time Trials: problem with disappearing waypoint indicators corrected

* Time Trials: broken color code format in overviews

* Training: last conversation was often cut off by the scenario ending

* Training: Voice-Over for "I'll give you control in 5..4..3..2..1" added that plays when countdown is displayed

* Training: Voice-Over added for "I'll take back the control of the helicopter

* Training: pausing at the end of any stage removed. Now the player passes control back to instructor

* Training: narrative outro plays correctly when mission ends (from Career)

* Training: disabled buttons in info pages were not working correctly

* Slingload PiP help is now displayed only when near cargo

* Generic contract rewards increased

* Helicopter damage was not stored correctly between contracts

* BIS_fnc_isLocalized function no longer shows RPT error

* "Again" button was not working in intro pause menu

* Career 02: system marker was visible

* Career 08: Heliport outro needed one sentence to be removed

* Career 08: Radio filter removed from Heliport conversations

* Career 08: Jumping container

* Career 10: Player can no longer get in helicopter as co-pilot

* Career 10: Get in waypoint was not placed on helicopter

* Memory 03: Player was flying incorrect helicopter type

* Memory 03: Cpt. Pierce sometimes died before saying his last sentence

* Memory 03: Cpt. Pierce sometimes got out of helicopter after landing

* Corporations 01: Space Needle torch was duplicate after load

* Corporations 01: Fuel station disabled

* MP 01: All contestants now properly end the mission, rather than the last one to finish the race

* MP 01: Position notification upon completing a lap corrected

* MP 01: Spectating no longer shows finished or disqualified contestants

* MP 01: Stats display improved

* MP 02: JIP handling improved

* MP 02: Evacuees will get into all helicopters, not just the hosts

* MP 02: Evacuees can be rescued on foot now

* MP 02: Winching disabled until made MP compatible

* MP 02: Team-tracking markers added to map

* MP 02: New/improved parameters

* MP 03: Cargo handling improved

* MP 03: AA-threat spawning improved

* MP 03: Briefing improved

 

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