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Achron Updated


Dirty
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Achron version 1.1.0.0

RELEASED 2011/11/6

 

Summary: This release includes a prehosting multiplayer chat, ability to change game and replay speed, a performance improvement for long games, and numerous bug fixes and balance improvements.

 

Achron changelog:

changed hierarchy attack-move to break formation if issued order is to a nearby destination

added toggle to pre-game lobby: subordinates can chronoport with commander using hierarchy

added toggle to pre-game lobby: morphing during rechronport delay

added toggle to main menu graphics settings: os-drawn mouse

added toggle to in-game settings and main menu gameplay settings: unit gages display values

increased range of chronofreeze area of effect from 13 to 17

reduced cost of all comm center/hub/mound buildings by one third

reduced cost of Sepi by 3LC and Pharo by 9LC

fixed bug: Octo would make RP on edited timeline if given cancel-progen-for-all order in original timeline

fixed bug: RPs approaching crates from the diagonal would not move 1 space closer to automatically start processing

fixed bug: subordinates continued to stutter-move after arriving at destination if ahead of commander during attack-move

fixed bug: chronobombing a research building mid-upgrade would leave the building stuck in upgrade mode

fixed bug: reaphs and foundations would attempt to repair TSSd units

fixed bug: HELP window keybindings did not update when user changed the key bindings

minor fixes to incorrect tooltips and keybindings

minor fixes to campaign levels

removed weapon damage multipliers for Shin Vir vs Zayin Pulser and Octo vs Zayin Pulser match-ups

added built-in community IRC chat for multiplayer

added game speed slider to replays and single player

added visible placement outline to the move command for mobile buildings

included additional maps and tile sets (courtesy of Shadowfury333)

Resequence Engine changelog:

fixed bug where sound effects would not be set to proper speed on reloading a save or reconnecting to a server

added DefaultGlobalTimeRate to configuration.ini, GlobalTimeRate to skin language, and PERFORM SET_GLOBAL_TIME_RATE and GET_GLOBAL_TIME_RATE to Rescript

file lists now sorted case insensitively across all platforms (also fixes unsorted issue on Linux)

fixed minor memory leak when reloading engine configuration settings

fixed bug where overriding the window opacity would not change the color of fonts to white

removed redundant command tracking history (no longer needed since replays were introduced) which saves 2-5% basis memory in the server for a typical 20-30 minute game, and accompanying minor performance improvement

improved accuracy of core timing code

added PERFORM GET_CHRONAL_FIELD and SET_CHRONAL_FIELD to Rescript for 4 global chronal fields (selected via target variable)

fixed Rescript compiler bug where chronoenergy retrieval performs were not properly specified as floats (were attempting to set integers instead)

Apostrophes in name in Steam are now changed to underscores in multiplayer for compatibility

added EngineReady indicator to skin language

double-click selection now includes all units that match type, rank, and highlight (instead of only exact class)

 

 

capsule_231x87.jpg

 

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