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Sword of the Stars II: Lords of Winter Update Released


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r18002b

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Critical fixes:

- fix crash when current formation is removed.

- Fixed a crash when you killed the system killer.

- Fixed random, occasional crash in the encyclopedia code.

- Removed nonsensical option to roll stations, which caused a crash.

- Fixed a crash with proteans.

- Fixed a potential crash issue in the battle manager.

- Added text box filtering for ", ', and ; to prevent known crash issues (e.g. when giving ships a name).

- Fixed circumstances under which canceling a mission might crash game.

- Fixed bug where fleets were getting forced to center of the sun.

- Fixed bug where fleets could be placed inside planets.

- Post combat dialog now shows information on destroyed ships and other useful things.

- Blastmissile technology now researchable.

- Fixed the issue where armor damage patterns were being swapped to different ship sections between combat rounds.

 

- Fixed drones firing while docked on carrier parent.

- Fixed spacing issue when adding a drone carrier to fleet.

- Adjusted base volley and weapon range deviation (note: shotgun deviation may be a little high).

- Fixed drones attachment points on some carrier sections.

- Fixed so non-tracking torpedos no longer able to damage own ship.

- Combat data will now be sent after determining victory status.

- Added power bonus to modules.

- Added default weapons to module banks.

- Fixed an issue with some music not looping.

- Updated the strat modifier cost when you acquire rapid prototyping.

- Fixed an issue that allowed humans to see and use zuul node lines.

- Fixed an issue that allowed players to do missions outside their sensor range.

- Changed the stations to use 'under construction' assets when being built.

- Made the first arrival of colonization missions apply the support factors from its fleet.

- Added fix to ensure that randoms and grand menaces don't spawn if all of them were disabled.

- Fixed missing suulka cannon beams.

- Fixed auto-picked targets by ship/fleet stance (function did not always pick a valid target to pursue, stand off, or retreat from).

- Ships without crew are now removed after Combat, counted as destroyed.

- Fixed inaccurate locations for applied damage patterns.

- Fixed a localized text thing in the empire management screen to accurately represent trade income.

- Added a fix to stop the Von Neumanns from continuously building stuff.

- Fixed beamers not doing damage.

- Added fading to various interface elements.

- Fixed bug where battleriders would show up in battle manager.

- Fixed bug where stations could be built around enemy colonies.

- Fleets without admirals no longer display "Defacto" as their admiral.

- Combat events now show names properly.

 

Other changes:

- Post-combat popup has been added.

- Added trade view slider display.

- Added in-game game and audio options.

- Added categories for the option screen for all effects.

 

Key known issues:

- The design screen must be re-entered before new Drone designs can be applied to ships.

- Biomissiles and boarding pods may not appear with ship designs.

- The post-combat dialog does not completely fit information for combats involving more than two players.

- Certain Battle Cruisers and Destroyers can carry riders, but these are not showing up in combat.

 

 

capsule_231x87.jpg

 

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