Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Dungeon Defenders Updated


Dirty
 Share

Recommended Posts

7.11 Update Notes

 

* All: Added 4 New Heroes for play: the Adept, the Countess, the Initiate, and the Ranger

* PvE: Added "Warping Core Challenge Pack", and added "The Great Turkey Hunt!" TrendyNet Event & four new corresponding Hero costumes

 

* All: Increased maximum number of profile Heroes to 16.

* All: Magic Staffs Knockback Max Damage Multiplier changes to 1.8 (the same as Magic Bolt Projectiles) rather than 1.5

* All: Upgraded weapons have improved resale value

* All: Added Auto-Refire (hold mouse button) For Squire and Monk attacks (both Monk attacks), and Apprentice staffs (hold RMB+LMB to keep auto-refiring, hold just the LMB if you want to Charge).

* All: Hero Info UI stat point application can now be combined with the following modifier buttons: RMB removes a point, Shift with LMB/RMB adds/removes 5 points, and Ctrl with LMB/RMB adds/removes all points to a stat.

* All: Gamepad users can now set an online game name when they Host

* All: Changed Lobby Searches to be Worldwide (still ordered by distance of course). Sorry about that guys, no more region-locking!

* All: Fixed one more case of an erroneous VAC failure.

* All: Added Linear Upgrade Multiplier for Defense Upgrades -- this will linearly buff the Health and Damage of an Upgraded Defense according the following table (percents are each from the base value): 1st Upgrade +20%, 2nd Upgrade +40%, 3rd Upgrade +60%, 4th Upgrade +80%, 5th Upgrade +100%

* All: Chicken Damage buffed by 33%

* All: At the Hero Info UI, added on-screen mouse-keyboard combinations for faster level-up point applications and removal, particularly useful when respecing

* All: Fixed issue with Gamepad Left Trigger not correctly activating the "Invest All" button on the Equipment Info UI

 

* PvE: Super-Loot scaling added to all INSANE Challenges

* PvE: Shop gets restocked every 5 waves of Survival/Pure-Strat/Mix that you play, with the latest and greatest stuff.

* PvE: Super-Loot re-added to Pure Strat & Shop, at their own scaling rates

* PvE: Ogre Poison Ball no longer damages Eternia Crystals

* PvE: Moved loot tables to scale several waves earlier (better loot earlier on)

* PvE: Adding Super-Loot back into PS and Shops, ramp values forthcoming...

* PvE: Limited enemy projectile flight-distances to 3000 units, to avoid long-flight stray arrows and projectiles causing game loss

* PvE: Buffed Mix Mode Loot Ramp about 20%

* PvE: Active (non-retired) Heroes boost boost the Damage output of towers they specifically summoned by 33% (indicated via a Hero Face Icon on the tower's floating HUD)

* PvE: Buffed Monk's "Defense Boost" ability Heal-Amount Ramp by 15%

* PvE: Removed the Dark Elf Warriors' 3-second Spawn Immunity

* PvE: Skeletons will no longer target or damage Eternia Crystals

* PvE: Any Hero XP earned is now also automatically applied as Investment in your equipped Pet, though at a 50% conversion rate

 

* PvP: Changed existing CTF Map to "Hold the Flag", added new CTF map that is 2-flag base-oriented traditional Capture the Flag gameplay.

 

More...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share