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Sword of the Stars II: Lords of Winter Update Released


Dirty
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r18092b

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Critical fixes:

- Fixed a crash in multiplayer that could be caused by players creating new provinces.

- Many changes have been made to the combat AI including the introduction of a hierarchical task system. Combat AI can now set up patrol positions, scouts and will engage in new maneuvering behaviors to mix things up.

- Fixed bugs in the combat AI that were preventing it from attacking colonies and ignoring other nearby objectives.

- Game transfer to players joining multiplayer games is no longer excessively throttled. This will make joining multiplayer games much faster in most cases.

- Fixed an issue where the strategic AI was not correctly allocating fleets to missions.

- Fixed an issue where placing a station to construct would immediately subtracts a large sum of savings, most notable with the Hiver Naval Station.

- Patched a very rare crash that could occur when creating a new game.

 

 

Other fixes:

- Fixed some station collision geometry issues.

- Fixed some incorrectly identified nodes on station art.

- Fixed materials on Hiver IOBM's.

- Fixed bug where change to end turn button delay would not occur until a new turn.

- Specters no longer pursue drones and other fast battle riders.

- Fixed a UI bug where launching battle riders would not work for all selected units.

- Added missing Auxilliary Fission and Fusion engine section modules.

- Rewrote star map selection code to fix various selection bugs and inconsistencies.

- Fixed tech unlocking in Encycolopedia.

- Fixed errors with right click menu and stopped menu from focusing.

- Removed unintentional sensor range cap on fleet movement.

- Relocation missions will now only be available at systems in which you have a colony.

- Reduced savings cost of Human Polytechnic Institute from 10-million to 1-million.

- Fixed a tech tree issue where Fusion Cannons might not be available when they should.

- Fixed incorrect tech requirement for Heavy Fusion Cannon.

- Fixed bug where planet list was not showing up for surveyed system.

- Fixed an issue where MIRV warheads would slow down dramatically just before contacting the target.

- Fixed an issue where the specters could intermittently stop moving during combat.

- Fixed a visual issue where the energry meter in combat was reporting the wrong value.

 

 

Other changes:

- Added new star map: Small Disc.

- Added fleet summary dialog, which can be accessed in the button row at the top of the star map.

 

 

Key known issues:

- The ship in the weapons test arena has been known to stop firing after combat engagements in networked play.

- The fleet summary button on the star map is appearing with the same icon as the fleet manager button.

 

capsule_231x87.jpg

 

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