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Real Warfare 2: Northern Crusades Updated


Dirty
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Real Warfare 2: Northern Crusades Update 2.2.4 Released

 

Major

-Several quest errors fixed, mostly in "Intercepting Foragers" and "Reaching the Rally Point".

-Lords in "Reaching the Rally Point" move normally after your conversation with Landmeister.

-Battle statistics window fixed (sometimes it showed wrong enemy army information).

-Game crash after saving on strategic map fixed.

-Possible game crash after saving on tactic map fixed.

-Rare game camera crash on tactic map fixed.

 

Improvements

-Huge performance increase on certain PC configurations: GTX video cards + Microsoft® Windows® 7 operating system (other cards may benefit from this as well)

-Pathfinding on strategic map is improved, armies will find a way around towns and other obstacles quicker.

-Tactical battle lighting presets were corrected to reduce blur and glare.

-Improved tactical map generation

-High hills are not used when generating northern valleys

-Probability of autumn maps generation increased from 15 to 25%.

 

Game process and minor changes

-Costs of replenishing losses are reduced for sergeants (-25%) and knights (-16%).

-Bandits aggression is reduced if the player's army is weak.

-Enemy will demand a smaller ransom if the player's army is significantly weaker. Ransom is not increased until player reaches level 6.

-"Destroying the Foragers' Camp" quest improved slightly. Enemy army now heads to Matowy only after you receive a message.

-A dialog screen in "Destroying the Foragers' Camp" can not be closed incorrectly.

-A victory screen after plundering a village can not be closed incorrectly.

-Changes in texts.

-You can't close a start screen incorrectly to avoid battle, and penalty for retreat.

-Before you start the siege, town\castle lord may engage you in the field.

-AI armies replenishing fixed. Winner restores most part of the army.

-Robbers' bands are restored.

-Garrisons of captured towns\castles\settlements are restored.

-Extortion is changed. If you consider opponent is too strong, and close battle window, you'll have to offer ransom.

-Estimate strength of enemy forces in tooltips changed.

-Upgrading costs were changed, upgrade to sergeants and knights now costs more, mounted archers cost much more.

-Icons of settlements added to economy and diplomacy map overlays.

-Army consumes food after a battle.

-Army does not consume food while stationary.

-Prussian lords now can hire more sergeants (since they don't have access to knights).

-Reserves will no longer disappear in assault battles.

-Numerous cosmetic fixes and improvements in the campaign.

-Faction relations changes are now shown in log.

-Retreat penalty added. Retreating army will suffer losses.

-Real price of hiring professional and elite units now matches description.

-Now auto-resolving a plunder engagement will give you trophies.

-Enemy army losses are now taken into account for determining earned experience and trophies after a battle.

-New diplomatic conversation option added to freeplay - "Personal insult".

-Amount of food left is now shown on the main screen (next to commander's level, money and battle experience).

-Commander skill window now appears automatically after gaining a level.

capsule_231x87.jpg

 

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