Dirty Posted November 30, 2011 Share Posted November 30, 2011 Rise of the Samurai - Fixed forum issue enabling players to exceed the maximum veteran slot limit - Fixed bug where Chosokabe Daikyu Samurai could be recruited - Fixed bug where Realism mode wasnt being saved - Fixed bug where players had to add an extra unit to ready up after a classic MP battle - Fixed bug where replay battle type didnt update correctly when switching between types - Fixed issue with Invite Friends and Weather tickboxes - Fixed bug where duplicate experienced and veteran units displayed incorrect cost - State Academy entry in Encylopaedia now displays correctly - Fixed bug where remaining funds did not update when player switches sides in a siege battle - Fixed crash bug when starting a 1v3 on a 2v2 map - Fixed bug where grouped units could not be given orders after rallying from a rout - Fixed issue where players with a full unit roster could still click add to army - Fixed bug where the cutscene after the Nagashino historical battle caused a lockup - Fixed bug where clearing then loading an army containing Hero units prevented Hero units from appearing as selectable units on the unit selection group Retainers - Infantry officer: retainers effect is +2 instead of +1 - Yari master: Reduce spear defence from 3 to 2 - Unabalanced spears: reduced effect from -3 to -2 (the counter to yari master) - Stricken unholy forge: tweaked to affect all monk units - World weary: morale penalty removed - European gun smith: Tweaked to affect reload - Way of the Ikko-Ikki: +10% now affects monks and ashigaru, with +2 melee defence rather than +3 - Rennyos teachings: Morale boost now +1 rather than +2 and +3 melee defence rather than +4 Unit categories - Spear and naginata units are now distinct so that spear retainers do not benefit naginata units. This affects a number of overpowered army/retainer combinations to reduce their effectiveness. Units - Samurai Archers reduced in cost by 50 koku - Great Guard cap raised to 2 - Matchlocks reduced in cost as they are now less effective with previous friendly fire fixes - Naginata Warrior Monk Cavalry capped to 3 max to reduce potency More... Quote Link to comment Share on other sites More sharing options...
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