Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Total War: Shogun 2 Updated


Dirty
 Share

Recommended Posts

Rise of the Samurai

- Fixed forum issue enabling players to exceed the maximum veteran slot limit

- Fixed bug where Chosokabe Daikyu Samurai could be recruited

- Fixed bug where Realism mode wasnt being saved

- Fixed bug where players had to add an extra unit to ready up after a classic MP battle

- Fixed bug where replay battle type didnt update correctly when switching between types

- Fixed issue with Invite Friends and Weather tickboxes

- Fixed bug where duplicate experienced and veteran units displayed incorrect cost

- State Academy entry in Encylopaedia now displays correctly

- Fixed bug where remaining funds did not update when player switches sides in a siege battle

- Fixed crash bug when starting a 1v3 on a 2v2 map

- Fixed bug where grouped units could not be given orders after rallying from a rout

- Fixed issue where players with a full unit roster could still click add to army

- Fixed bug where the cutscene after the Nagashino historical battle caused a lockup

- Fixed bug where clearing then loading an army containing Hero units prevented Hero units from appearing as selectable units on the unit selection group

 

Retainers

- Infantry officer: retainers effect is +2 instead of +1

- Yari master: Reduce spear defence from 3 to 2

- Unabalanced spears: reduced effect from -3 to -2 (the counter to yari master)

- Stricken unholy forge: tweaked to affect all monk units

- World weary: morale penalty removed

- European gun smith: Tweaked to affect reload

- Way of the Ikko-Ikki: +10% now affects monks and ashigaru, with +2 melee defence rather than +3

- Rennyos teachings: Morale boost now +1 rather than +2 and +3 melee defence rather than +4

 

Unit categories

- Spear and naginata units are now distinct so that spear retainers do not benefit naginata units. This affects a number of overpowered army/retainer combinations to reduce their effectiveness.

 

Units

- Samurai Archers reduced in cost by 50 koku

- Great Guard cap raised to 2

- Matchlocks reduced in cost as they are now less effective with previous friendly fire fixes

- Naginata Warrior Monk Cavalry capped to 3 max to reduce potency

 

More...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share