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Sword of the Stars II: Lords of Winter Update Released


Dirty
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r18221b

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*** This update hasn't been tested extensively on old save games. ***

 

Critical Fixes:

+ Improved turn times, especially for games with a large number of systems or players.

+ Fixed an issue in combat that was preventing players or AI from issuing waypoints for ships.

+ Fixed a crash the could occur when issuing orders to a ship with no crew.

+ Fixed a crash when entering combat with a beam-equipped planet.

+ Fixed an rare crash when entering combat that could be caused by destroyed turrets.

+ Fixed a combat AI crash related to ship formations.

+ Fixed a potential lock-up at the end of combat.

+ Initial pass at Diplomacy mechanics and interface.

+ Treaty and Declare War options are now available in the diplomacy screen.

 

Other Fixes:

+ Fixed minor issues with the players list in the lobby.

+ Fixed a server browser issue where more players than the max allowable would be displayed for a game.

+ Fixed known issues with combat AI not detecting enemy ships.

+ Fixed known issues where AI controlled ships could get stuck navigating around planets.

+ Fixed an issue where AI ships could fly into planets when performing fly-by maneuvers.

+ Combat AI will now attempt to lead targets when in pursuit instead of lagging behind.

+ Fixed minor issues with the Von Neumann Collector AI.

+ Fixed an issue that was preventing combat AI from listening to defense objectives.

+ Fixed a minor issue with Protean AI that would cause Proteans to venture too far from their planets in pursuit of targets.

+ Protean AI will now engage multiple targets.

+ Scattered AI task groups will now attempt to regroup when they get too scattered.

+ Civilian ships will now attempt to evade enemies unless they are the only ships left in combat.

+ Randomized AI patrol directions.

+ Fixed intermittent bug where ships in weapon test would not fire after a round of multiplayer combat.

+ Fixed an issue where a ship coming into combat with a dead module or turret would still get benefits of that module or turret.

+ Fixed a number of turret errors (placed inside ship, placed backwards, etc.)

+ Fixed Torpedo and Barrage ship sections to remove possibility of accidental torpedo imapacts when firing.

+ Fixed an issue where destroyed ship sections were coming into combat with modules and weapons.

+ Fixed the issue where unlocked Steam achievements were not being published. The game will post all currently unlocked achievements the first a players starts it after the update.

+ Fixed the issue where the steam overlay was not available in many cases.

+ Ships now drop out of overthrust when they reach their destination.

+ Ships awaiting docking of riders will now slow to 50% speed during the process.

+ Overthrust now prevents the launching of riders, and ships now recall riders before going in to overthrust.

+ Fixed a number of log file spam issues.

+ The System Killer will no longer run into stations.

+ Fixed bug where design name would be different than default if no name was entered.

+ Restricted prototypes to their own build orders.

+ Changed design display style and added delete buttons to items.

+ Made fleet summary button disable on end turn.

+ Added fleet summary dialog.

+ Added skills to initial admirals.

+ Added tooltips to admiral traits in admiral manager.

+ Removed preferred fleet icon from various places where it should not show up.

+ Ship prototypes are now class-specific.

+ Constrained drone turret arcs.

+ Ballistic weapons now only collide with deflectors and graviton shields.

+ Energy weapons now only collide with disruptor and meson shields.

+ Increased costs of technologies by about 20-30% in general.

+ Many minor tweaks to weapons.

+ Various minor weapon and ship section art fixes.

+ A loading screen is thrown up when transitioning back to the main menu.

+ Drone designs no longer get random faction names.

+ Fixed build order removal.

+ Locust menaces are now implemented.

+ Fixed an issue where muzzle node scaling was doing odd things to weapon effects.

+ Fixed an issue where some beams were firing backwards due to negative scaling factors.

+ Fixed an issue where idle animations were not playing in the weapon test screen.

+ Fixed an issue where ricochects were no longer occurring.

+ Fixed missing module icona and descriptions.

+ Added module information display classes

+ Fixed bug in battle manager when entering with both your own and enemy colonies in the system

+ Added module information display to build screen

+ Introduced new color scheme for build items.

+ Fixed a bug where players from previous games could show up in the diplomacy screen for subsequent games.

 

Other Changes:

+ By popular request, a SotS1 Human avatar makes it's return.

+ Added turret viewing filters to the design screen.

+ Rotation of the ship in the design screen is now constrained to a single axis.

+ Added more obvious differentiation between prototyped and non prototyped designs.

+ Added color coding to admiral trait display in admiral manager.

+ Diamond icons now show up for ships at a distance in combat.

+ It is now possible to configure options for ship sections in the design screen.

+ Weapons can now be configured on ships in the design screen by clicking points on the ship model as well as the icon itself.

+ Added tutorial pop-up for Diplomacy screen.

+ It is now possible to scrap ships by clicking the trash can icons.

+ Selected design weapons are now displayed in the build screen.

+ Improved module selection in the design screen.

+ Added new star map: Jax.

 

Key known issues:

- Default options are not being enforced in the design screen.

- Scrapping ships does not yet yield bonuses.

- AI is not assigning design options correctly.

- When playing in single-player mode with the end turn delay, UI elements do not get locked out between turns.

- The game is not allowing alien habitation modules to be constructed even after encountering other players.

 

capsule_231x87.jpg

 

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