Linoleum Knive Posted February 2, 2012 Share Posted February 2, 2012 Is there going to be another version of the JB map with new rooms and other cool shit? Just where its called the Linoleum Knive arena. (Make it hapen. I have cash.) Quote Link to comment Share on other sites More sharing options...
Gladosexe Posted February 3, 2012 Share Posted February 3, 2012 Is there anyway drugs could not collide with CT's or players in general? nothing more annoying than chasing a rabler through vents and getting stuck on a drug that just wont move out of your way properly. Quote Link to comment Share on other sites More sharing options...
BluHorse Posted February 3, 2012 Share Posted February 3, 2012 I just haven't heard of anyone willing and able to. for anybody asking about a new map. Is there anyway drugs could not collide with CT's or players in general? nothing more annoying than chasing a rabler through vents and getting stuck on a drug that just wont move out of your way properly. just move them out of the way, you're able to flip them out of your way with the use button. should take approximately 1.5 seconds. Quote Link to comment Share on other sites More sharing options...
--------- Posted February 3, 2012 Share Posted February 3, 2012 Is there anyway drugs could not collide with CT's or players in general? nothing more annoying than chasing a rabler through vents and getting stuck on a drug that just wont move out of your way properly. No. It's not possible due to the mod. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2012 Share Posted February 3, 2012 No. It's not possible due to the mod. it should be possible, but not sure how. put nocollide on them? Quote Link to comment Share on other sites More sharing options...
youthedog Posted February 4, 2012 Share Posted February 4, 2012 Bonbon I'd be willing and able to help make/edit a new map. Just sayin :s. Quote Link to comment Share on other sites More sharing options...
ladorne Posted February 4, 2012 Share Posted February 4, 2012 Reduce the turn red !pd back to 15 Quote Link to comment Share on other sites More sharing options...
Bonbon Posted February 4, 2012 Share Posted February 4, 2012 Bonbon I'd be willing and able to help make/edit a new map. Just sayin :s. JJK would be the guy to talk to about it. Change red !pd back to 15 seconds ^ This. I am NOT going to make Ts even MORE OVERPOWERED. If anything, I will continue to give CTs more advantages. Compare JB now, to JB before drugs, and you'll see a HUGE difference between the win/loss ratio. It's no fun playing CT any more; the Ts ALWAYS win. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2012 Share Posted February 4, 2012 Bonbon, heres an idea, i think someone mentioned some pd's for the guards, here are some suggestions for what could go in: 50 extra health (like lead)or of course, 50 less health, but most will just go to infirm if this was the case [*]Respawn (like the gang perk) [*]One shot one kill (dont know if thats possible but would be cool if it was:3) [*]chance of a superslay (just for fun, kind of a good and bad pd!) [*]Prision Rep (obviously:P) Perhaps you could have like a message: "For being found gambling with the Terrorists, you have been deducted 10 rep" or the opposite, "For evading your bosses eyes, the Prisoners respect you more! +5 rep!" would add a cool little thing to it i think :3 [*]Admin room Just some cool ideas i thought of:) and makes it more fun for CT's:) Quote Link to comment Share on other sites More sharing options...
Bonbon Posted February 4, 2012 Share Posted February 4, 2012 I've thought of a "PD" for the CTs before too, but the only problem I came up is: What would be a "bad win" we can't teleport them to electric chair really, that just makes it easier for Ts to win. Can't strip them of their guns (they'll just get more) can't take away HP (they have infirm) Quote Link to comment Share on other sites More sharing options...
Cookie Posted February 4, 2012 Share Posted February 4, 2012 ^ This. I am NOT going to make Ts even MORE OVERPOWERED. If anything, I will continue to give CTs more advantages. Compare JB now, to JB before drugs, and you'll see a HUGE difference between the win/loss ratio. I disagree, cts were always underpowered and always only one maybe 15 out of 100 rounds. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2012 Share Posted February 4, 2012 (edited) I've thought of a "PD" for the CTs before too, but the only problem I came up is: What would be a "bad win" we can't teleport them to electric chair really, that just makes it easier for Ts to win. Can't strip them of their guns (they'll just get more) can't take away HP (they have infirm) perhaps, freeze them? means they cant move so easier for T's to win, can we also make it that with the executioner perk, the 1st kill counts as a kill, and then they are sent to electric chair? kinda makes it not so good otherwise! Edited February 4, 2012 by Guest Quote Link to comment Share on other sites More sharing options...
Bonbon Posted February 4, 2012 Share Posted February 4, 2012 Well, the problem is I don't want to hinder CTs ability to win any more So if we were to add a !pd for CTs, there'd need to be some other punishments other than losing rep. And cookie, do you remember gun checks? I haven't seen one since gangs got put on. Think of it this way. aQ's perk is "3 bullet scout". they're level 17. That means that there's a 17 percent chance each player will get a scout on round start that's in aQ. If you figure there's at least 3-5 aQ members on at any given time. doing the math: the chance of AT LEAST 1 scout being given on round start: 3 aQ - 42% 4 aQ - 52% 5 aQ - 60% And that's just one gang... formula: 1 - (1 - (level / 100)) ^ members_online Maybe what I really need to do is decrease the percentages for these perks... But I'm all for a CT PD if we can think of some creative punishments, that don't hinder game play. And for executioner, you mean count as a kill? as in, increase your kill count or what? Quote Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2012 Share Posted February 4, 2012 (edited) Well, the problem is I don't want to hinder CTs ability to win any more So if we were to add a !pd for CTs, there'd need to be some other punishments other than losing rep. .......................... Maybe what I really need to do is decrease the percentages for these perks... But I'm all for a CT PD if we can think of some creative punishments, that don't hinder game play. And for executioner, you mean count as a kill? as in, increase your kill count or what? Perhaps create a competition to get some ideas for negative pd's for CT's! :3 give some points for any idea that gets used? :3 decreasing the percentage is a good idea imho, you could say below level 10 it increases by 1% but above that it increases by 0.5%? would make it less common, and by my working, give any AQ a 13.5% chance of getting it, still quite high, but still less than 17% with the executioner, yeah i think it should, otherwise theres not much bonus in it, you knife someone and "kill" them only for them to be sent to electric chair where someone else presses the button or blows their brains out. there is no advantage for having it as the perk!:/ Edited February 4, 2012 by Guest Quote Link to comment Share on other sites More sharing options...
Cookie Posted February 4, 2012 Share Posted February 4, 2012 (edited) Well, the problem is I don't want to hinder CTs ability to win any more So if we were to add a !pd for CTs, there'd need to be some other punishments other than losing rep. And cookie, do you remember gun checks? I haven't seen one since gangs got put on. Think of it this way. aQ's perk is "3 bullet scout". they're level 17. That means that there's a 17 percent chance each player will get a scout on round start that's in aQ. If you figure there's at least 3-5 aQ members on at any given time. doing the math: the chance of AT LEAST 1 scout being given on round start: 3 aQ - 42% 4 aQ - 52% 5 aQ - 60% And that's just one gang... formula: 1 - (1 - (level / 100)) ^ members_online Maybe what I really need to do is decrease the percentages for these perks... But I'm all for a CT PD if we can think of some creative punishments, that don't hinder game play. And for executioner, you mean count as a kill? as in, increase your kill count or what? First, I would say there is some confusion on gun checks as many aq members say 'THIS IS AN AQ SCOUT CANT MAKE ME DROP IT', but i still do gunchecks O_O. Also, for the ct punishments; how about beaconing a ct, itll show the ts where hes at with out him really having anything hindered (other than surprise). On second thought this might get annoying with the beeping, maybe just a beacon without sound (dont know the name for it). Another good punishment, he gets his gravity higher, again he wont have that much of a disadvantage where the cts auto lose but enough to make them go DAMN IT. I can come up with more if you would like, I thought of these in like 2 minutes. Edited February 4, 2012 by Cookie Quote Link to comment Share on other sites More sharing options...
Bonbon Posted February 5, 2012 Share Posted February 5, 2012 Creative, exactly what I was looking for. I might get to writing it after a few updates we're doing. Edit: I missed batter's post, but with the executioner, all RIGHT CLICK KNIFES have a 50% chance of teleporting the CT to electric chair, regardless of the CTs health. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 5, 2012 Share Posted February 5, 2012 Creative, exactly what I was looking for. I might get to writing it after a few updates we're doing. Edit: I missed batter's post, but with the executioner, all RIGHT CLICK KNIFES have a 50% chance of teleporting the CT to electric chair, regardless of the CTs health. is there anyway to program it so that if the T knifes the CT in the back, then the T gets a +1 to his kills and the CT gets sent to electric chair? Quote Link to comment Share on other sites More sharing options...
Bonbon Posted February 5, 2012 Share Posted February 5, 2012 If you knife them in the back, you've done enough damage to them and they'll get sent to the electric chair anyways (well, unless they're lead) Quote Link to comment Share on other sites More sharing options...
Cookie Posted February 5, 2012 Share Posted February 5, 2012 If you knife them in the back, you've done enough damage to them and they'll get sent to the electric chair anyways (well, unless they're lead) Is this a pd for ts or cts not really sure. Quote Link to comment Share on other sites More sharing options...
Bonbon Posted February 5, 2012 Share Posted February 5, 2012 IT's a gang perk. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 5, 2012 Share Posted February 5, 2012 If you knife them in the back, you've done enough damage to them and they'll get sent to the electric chair anyways (well, unless they're lead) i think your misunderstanding what im meaning:P im a kdr whore, i always wanna get my kdr up, so if i knife a CT in the back (for 145 damage) but they get sent to electric chair it doesnt count as my kill, is there anyway you could make it so it does? Quote Link to comment Share on other sites More sharing options...
Cookie Posted February 5, 2012 Share Posted February 5, 2012 i think your misunderstanding what im meaning:P im a kdr whore, i always wanna get my kdr up, so if i knife a CT in the back (for 145 damage) but they get sent to electric chair it doesnt count as my kill, is there anyway you could make it so it does? What stops you from getting that "kill" and then running to electric chair, and getting that kill too. inb4 batters has 60 kills in one round. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 5, 2012 Share Posted February 5, 2012 What stops you from getting that "kill" and then running to electric chair, and getting that kill too. inb4 batters has 60 kills in one round. i dont see why not? Its a gang perk, its meant to be beneficial, even if the frequency of it was reduced as previously stated! Quote Link to comment Share on other sites More sharing options...
Bonbon Posted February 5, 2012 Share Posted February 5, 2012 When you get the executioner perk, it now gives you +1 score (should, anyways) it'll be on the server tomorrow when the server restarts at 3PM PST. Quote Link to comment Share on other sites More sharing options...
b00m666 Posted February 5, 2012 Share Posted February 5, 2012 Remove the !pd electric chair thing. Once had it 8 times in a row (every round one.) Quote Link to comment Share on other sites More sharing options...
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