Dirty Posted December 21, 2011 Share Posted December 21, 2011 ------- r18757b ------ Critical Fixes: + Fixed a crash that could occur within the strategic AI could not determine which ships to construct for a fleet. + Fixed another crash related to selecting shield options in the design screen. + Mission estimates are back. + Fixed a crash related to fleet selection in the Battle Manager. + Fixed an issue where the star mapo camera could become locked after selecting a system for a diplomatic event. + Fixed a feasibility study crash. + Fixed mine frame rate issues. + Fixed mine audio issues. + Fixed frame rate issues when selecting large numbers of ships in combat. + Fixed an issue where fleet entry positions were not taking advantage of closer control zones. + Fixed the issue where game setup parameters were being lost when reloading a saved game. + Players rejoining hosted saved games will now be moved to their respective slots when possible. Other Fixes: + Strike missions against stations now require the targets to be in sensor range. + Added missing Ionic and Shield Breaker weapon attributes. + Fixed an issue where Siege Drivers were not causing damage. + Added missing psionic abilities to modules. + Added missing tactical sensor range to colonies. + Fixed an issue that stopped cancelled fleets from being able to be issued new missions right away + Fixed an issue that caused the autosave to save the wrong turn number + Fixed a trigger constraint with the von neumanns + Fixed issues with calculating fleet ranges. + Fixed an issue where the endurance rating for fleets was falling below one turn. + Boarding pods are no longer factored into fleet endurance calculations. + Armor display on the design screen now updates correctly when changing techs. + Fixed an issue where colonization missions would not resume after clearing enemies out. + Fixed the bug where non Zuul factions where getting node line collapse events. + Fixed issues with station module assignment. + Fixed a number of small resizing issues in fleet lists. + Added missing combat fleet placements for neutral encounters. + Fixed an issue where damaged ships entered combat destroyed sections not properly connected. + Fixed various boarding pod issues. + Fixed issues with weapon target leading. + Added missing economic and research efficiency connections. + Von Neumann homeworld starts hidden once again. + Fixed Fire Control and AI Fire Control section effects. + Fixed an issue where all weapons would fire immediately when coming out of overthrust. Other Changes: + Sensor memory and is now working. + Improved interfaces for all mission types except Station Construction and Upgrade. + Added features to the combat UI. + Introduced a Surveyed Systems view mode for the star map. + Reduced size of tactical star system. + Introduced surrounding behavior to combat AI. + Reduced structure of all ship sections. + Various weapon tweaks. + Made improvements to the research screen interface. + Added tooltips to all tech selections on the design screen. Key Known Issues: *** This update breaks old save games. *** - Deployed gates are not showing up in combat. - Some moon orbits are still incorrect. More... Quote Link to comment Share on other sites More sharing options...
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