Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Sword of the Stars II: Lords of Winter Update Released


Dirty
 Share

Recommended Posts

-------

 

r18757b

------

 

Critical Fixes:

+ Fixed a crash that could occur within the strategic AI could not determine which ships to construct for a fleet.

+ Fixed another crash related to selecting shield options in the design screen.

+ Mission estimates are back.

+ Fixed a crash related to fleet selection in the Battle Manager.

+ Fixed an issue where the star mapo camera could become locked after selecting a system for a diplomatic event.

+ Fixed a feasibility study crash.

+ Fixed mine frame rate issues.

+ Fixed mine audio issues.

+ Fixed frame rate issues when selecting large numbers of ships in combat.

+ Fixed an issue where fleet entry positions were not taking advantage of closer control zones.

+ Fixed the issue where game setup parameters were being lost when reloading a saved game.

+ Players rejoining hosted saved games will now be moved to their respective slots when possible.

 

Other Fixes:

+ Strike missions against stations now require the targets to be in sensor range.

+ Added missing Ionic and Shield Breaker weapon attributes.

+ Fixed an issue where Siege Drivers were not causing damage.

+ Added missing psionic abilities to modules.

+ Added missing tactical sensor range to colonies.

+ Fixed an issue that stopped cancelled fleets from being able to be issued new missions right away

+ Fixed an issue that caused the autosave to save the wrong turn number

+ Fixed a trigger constraint with the von neumanns

+ Fixed issues with calculating fleet ranges.

+ Fixed an issue where the endurance rating for fleets was falling below one turn.

+ Boarding pods are no longer factored into fleet endurance calculations.

+ Armor display on the design screen now updates correctly when changing techs.

+ Fixed an issue where colonization missions would not resume after clearing enemies out.

+ Fixed the bug where non Zuul factions where getting node line collapse events.

+ Fixed issues with station module assignment.

+ Fixed a number of small resizing issues in fleet lists.

+ Added missing combat fleet placements for neutral encounters.

+ Fixed an issue where damaged ships entered combat destroyed sections not properly connected.

+ Fixed various boarding pod issues.

+ Fixed issues with weapon target leading.

+ Added missing economic and research efficiency connections.

+ Von Neumann homeworld starts hidden once again.

+ Fixed Fire Control and AI Fire Control section effects.

+ Fixed an issue where all weapons would fire immediately when coming out of overthrust.

 

Other Changes:

+ Sensor memory and is now working.

+ Improved interfaces for all mission types except Station Construction and Upgrade.

+ Added features to the combat UI.

+ Introduced a Surveyed Systems view mode for the star map.

+ Reduced size of tactical star system.

+ Introduced surrounding behavior to combat AI.

+ Reduced structure of all ship sections.

+ Various weapon tweaks.

+ Made improvements to the research screen interface.

+ Added tooltips to all tech selections on the design screen.

 

Key Known Issues:

*** This update breaks old save games. ***

- Deployed gates are not showing up in combat.

- Some moon orbits are still incorrect.

 

capsule_231x87.jpg

 

More...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share