Dirty Posted December 24, 2011 Share Posted December 24, 2011 r18864b ------ Critical Fixes: + Fixed the crash that could occur in turn updates during AI fleet management. + Station sensor ranges are now enabled again. + Provinces are once again only visible once discovered. + Fixed known issues regarding rejoining games in the correct player slot. + Fixed the crash caused by fleets losing their supporting systems while in transit. + Enemy fleets no longer appear in the fleet manager. + Fixed an issue where ships could become stuck in a permanently spinning state. + Fixed issues relating to excessive force imparted by weapons. + Fixed the issue where clicking the menu button in the star map after entering the planet manager would lock out UI control. + Fixed the crash that could occur due to combat occurring at a star system with pending station construction. Other Fixes: + Fixed a number of Tarka ship and module art issues. + Fixed a neutral combat issue for systems involving more than 2 players and one player is neither at war nor allied with any other. + Fixed issues where weapons were not auto-targeting planets. + Fixed known issues where combat sensor data was shared incorrectly between players. There were some diplomatic edge cases here. + Fixed an issue where too much damage was being applied in simulated combat. Other Changes: + Drones now automatically launch from platforms. + Fleets now display sensor range bubbles once again. + Level four and five station structure values have been increased. + Added default names to AI fleets. + Added three new star maps: Duel, The Heavens and The SotsVerse. More... Quote Link to comment Share on other sites More sharing options...
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