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Sword of the Stars II: Lords of Winter Update Released


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r18950b

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Critical Fixes:

+ Fixed the known issues where ships would not respond to controls.

+ Fixed a design screen boarding pod-related crash.

+ Fixed an AI crash that could occur when issuing orders to fleets.

+ Fixed a crash related to Hiver AI trying to set Gate missions.

+ Fixed a crash that could occur when entering combat with police cutters.

+ Fixed the rare crash that could occur when previewing maps when creating a game.

+ Fixed the crash that could occur when combat salvage generated a special project.

+ Fixed a game lockup that could occur when entering combat at a system with no orbiting bodies.

 

Other Fixes:

+ Fixed known issues where planet missiles and boarding pods were missing certain ship sections.

+ Fixed the issue where only one module of the same type would show up in the design screen.

+ Fixed some known Battleship rider issues with Leviathan class carriers.

+ Fixed Hiver, Human, and Liir boarding pod speeds.

+ Fixed Drone configuration issues with the Horde Drone Satellite.

+ Fixed incorrect display of armor in the design screen.

+ Fixed a couple issues causing different combat results at different time scales.

+ Fixed the launch pattern of planet missiles, which should lead to planet defenses being more effective.

+ Fixed the issue where feasibility could be displayed as 0%.

+ Fixed Meson Beam Length and the issue where its impact effects were not positioned correctly.

+ Fixed some issues where ships could fly over planets in combat.

+ Fixed the missing sound cue for relocate missions.

+ Fixed duplicate speech events for research breakthroughs.

+ Fixed an issue where the empire summary was counting fleets incorrectly.

 

Other Changes:

+ Various weapon and section tweaks.

+ Sensor information is now shared by players in teams (allied for example) in combat.

 

Known Issues:

- Overlapping start points can occur at star systems with no orbiting bodies.

 

capsule_231x87.jpg

 

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