Dirty Posted January 9, 2012 Share Posted January 9, 2012 r18950b ------ Critical Fixes: + Fixed the known issues where ships would not respond to controls. + Fixed a design screen boarding pod-related crash. + Fixed an AI crash that could occur when issuing orders to fleets. + Fixed a crash related to Hiver AI trying to set Gate missions. + Fixed a crash that could occur when entering combat with police cutters. + Fixed the rare crash that could occur when previewing maps when creating a game. + Fixed the crash that could occur when combat salvage generated a special project. + Fixed a game lockup that could occur when entering combat at a system with no orbiting bodies. Other Fixes: + Fixed known issues where planet missiles and boarding pods were missing certain ship sections. + Fixed the issue where only one module of the same type would show up in the design screen. + Fixed some known Battleship rider issues with Leviathan class carriers. + Fixed Hiver, Human, and Liir boarding pod speeds. + Fixed Drone configuration issues with the Horde Drone Satellite. + Fixed incorrect display of armor in the design screen. + Fixed a couple issues causing different combat results at different time scales. + Fixed the launch pattern of planet missiles, which should lead to planet defenses being more effective. + Fixed the issue where feasibility could be displayed as 0%. + Fixed Meson Beam Length and the issue where its impact effects were not positioned correctly. + Fixed some issues where ships could fly over planets in combat. + Fixed the missing sound cue for relocate missions. + Fixed duplicate speech events for research breakthroughs. + Fixed an issue where the empire summary was counting fleets incorrectly. Other Changes: + Various weapon and section tweaks. + Sensor information is now shared by players in teams (allied for example) in combat. Known Issues: - Overlapping start points can occur at star systems with no orbiting bodies. More... Quote Link to comment Share on other sites More sharing options...
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