Guest teh_g Posted January 11, 2012 Share Posted January 11, 2012 Here are some of the things we're planning to roll out in the short term specifically regarding Sith Warriors and Jedi Knights : Mobility/Anti Kiting (PvP) – We agree with the sentiment voiced by the community that some Guardians and Juggernauts have to work harder than other classes to stay within effective combat range, putting them at a disadvantage. We intend to address this in an upcoming patch where, as a first step, Force Push will clear the cooldown of Force Leap, granting for more reliable in combat pursuit capabilities to the Advanced Class. Further changes will be made if necessary. DPS spec survivability (PvP and PvE) – The DPS specs on Guardian and Juggernaut are performing to our expectations when it comes to the ability to create damage, especially of the burst variety. However their survivability is lagging behind our expectations, especially in the later game, and we are going to start addressing that particular issue in an upcoming patch. Source: http://www.swtor.com/community/showthread.php?p=1435443#edit1435443 Quote Link to comment Share on other sites More sharing options...
-O-P-rime Posted January 11, 2012 Share Posted January 11, 2012 Time to dominate harder. BTW, with a lower cooldown on leap, huttball will become even easier Quote Link to comment Share on other sites More sharing options...
Wingless Posted January 11, 2012 Share Posted January 11, 2012 About time. I was getting extra tired of getting kited around forever. Not as tired as waiting for the 50s to spit into their own queue, though. Quote Link to comment Share on other sites More sharing options...
F34rTheV3n0m Posted January 12, 2012 Share Posted January 12, 2012 Warriors and knights are OP as fuck with their 3 jumps or whatever it is, I'm a sorcerer and I have a hard time keeping the fuckers off of me. Especially in huttball they are OP. Quote Link to comment Share on other sites More sharing options...
Wingless Posted January 12, 2012 Share Posted January 12, 2012 Warriors and knights are OP as fuck with their 3 jumps or whatever it is, I'm a sorcerer and I have a hard time keeping the fuckers off of me. Especially in huttball they are OP. Pfft. I have one. Two if I spec'd that tree. Push and pull are worse in HB. Quote Link to comment Share on other sites More sharing options...
Immortal Posted January 13, 2012 Share Posted January 13, 2012 As a jugg, i can say that the extra survivability will be welcoming Quote Link to comment Share on other sites More sharing options...
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