Ladios9726 Posted January 16, 2012 Share Posted January 16, 2012 HI EVERYBODY!!! Today I'm gonna tell you how to speed up your game with just a few tricks, NO DOWNLOING INVOLVED!!!! Just follow these few tricks and you can speed your game up! STEP NUMBER ONE!!!!! Make sure you have NOTHING opened up other than your game and TS3(Or whatever you use). STEP NUMBER TWO!!!!! Do the simple CTRL+ALT+DEL and choose "Start Task Manager" STEP NUMBER THREE!!!!! Look for hl2.exe (there might be a *32 or *64 next to it) and right click it. STEP NUMBER FOUR!!!!! Choose "Set Priority" and click "High". STEP NUMBER FIVE!!!! ????????? STEP NUMBER SIX!!!!!! PROFIT!?!?!??! Thanks for reading! Let me know if this has helped at all by your replies! PEACE! Ladios9726 (Reaper in CSS Jailbreak....) Quote Link to comment Share on other sites More sharing options...
ExGBrian Posted January 16, 2012 Share Posted January 16, 2012 This will just speed up the game processing isolation with your processor. It will maybe speed it up to switch servers or something but it wont actually speed it up ingame Quote Link to comment Share on other sites More sharing options...
Ladios9726 Posted January 16, 2012 Author Share Posted January 16, 2012 This will just speed up the game processing isolation with your processor. It will maybe speed it up to switch servers or something but it wont actually speed it up ingame ARE YOU SAYING THIS WAS A WASTE OF MY TIME!?!?!?!?!? DARNIT! Quote Link to comment Share on other sites More sharing options...
ExGBrian Posted January 16, 2012 Share Posted January 16, 2012 Too get the most fps and speed for your crappy pc on css i suggest using this config. I use to use it because i didnt have a video card and was using crappy intergrated shit and it worked like a charm. Link to the Thread i found it in: http://forums.pureoverclock.com/showthread.php?16-Improving-Counter-Strike-Source-frame-rates Link to the config download: http://www.pureoverclock.com/downloadget.php?id=3&file=1&evp=5c7f2e8c12a9a4a42eed65ae95feb9b9 // Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/23/07 - Added misc settings section //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_smooth "1" cl_updaterate "101" rate "25000" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_phys_props_enable "1" // Enables phsyics props. cl_phys_props_max "50" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes. //_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawmodeldecals "0" // Models decals (i.e. blood). r_eyes "0" // Disables eyes in models. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model in the memory. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "0" // Disables the gl_clear convariable. props_break_max_pieces "0" // Disables prop fragmenting //_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. //_Set Misc settings_ cl_downloadfilter "nosounds" // Disables annoying pub sound downloads fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots clear echo _Casey's Config v2 (CAL compliant) loaded_ Quote Link to comment Share on other sites More sharing options...
Koth Posted January 16, 2012 Share Posted January 16, 2012 or i can put -high in ur launch options and skip all those steps. -threads 4 -nojoy -noipx -novid -high -freq 120 -dxlevel 98 my config i use: ////////////////////////////////////////////////// // +------------------------------------------+ // // ¦ //Koth's and NETODE Illuminati\\ ¦ // // ¦ ¦ // // ¦ //VERSION: 1.0\\ ¦ // // ¦ ¦ // // ¦ //by mascot\\ ¦ // // +------------------------------------------+ // ////////////////////////////////////////////////// //================================================== //* HUD Commands *\\ //================================================== cl_scoreboard_clan_ct_color_red "20" cl_scoreboard_clan_ct_color_green "134" cl_scoreboard_clan_ct_color_blue "255" cl_scoreboard_clan_t_color_red "233" cl_scoreboard_clan_t_color_green "22" cl_scoreboard_clan_t_color_blue "22" cl_scoreboard_ct_color_red "20" cl_scoreboard_ct_color_green "134" cl_scoreboard_ct_color_blue "255" cl_scoreboard_t_color_red "233" cl_scoreboard_t_color_green "22" cl_scoreboard_t_color_blue "22" con_enable "1" jpeg_quality "100" overview_health "1" overview_names "1" overview_preferred_mode "1" overview_tracks "0" //================================================== //* Spiderwebs Commands *\\ //================================================== cl_cmdrate "66" cl_downloadfilter "nosounds" cl_interp "0.033" cl_interp_all "0" cl_interp_npcs "0" cl_interp_ratio "1" cl_lagcompensation "1" cl_pred_optimize "2" cl_predict "1" cl_predictweapons "1" cl_resend "6" cl_smooth "0" cl_smoothtime "0" cl_timeout "13371337" cl_updaterate "66" rate "1000000" //================================================== //* Client Commands *\\ //================================================== cl_observercrosshair "1" cl_scalecrosshair "1" cl_c4progressbar "1" cl_autohelp "0" cl_autowepswitch "0" cl_radar_locked "0" cl_radaralpha "250" cl_radartype "1" cl_c4dynamiclight "1" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_logofile "0" cl_rumblescale "0" cl_interp_threadmodeticks "0" cl_disablefreezecam "1" cl_nowinpanel "1" cl_show_achievement_popups "0" cl_clearhinthistory "1" cl_detaildist "0" cl_detailfade "0" cl_debugrumble "0" cl_playerspraydisable "1" cl_showhelp "0" cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" //================================================== //* Material Commands *\\ //================================================== mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "1" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_parallaxmap "0" mat_reducefillrate "1" mat_specular "0" mat_trilinear "1" mat_shadowstate "0" mat_vsync "0" mat_alphacoverage "0" mat_bloom_scalefactor_scalar "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_queue_mode "2" //================================================== //* Render Commands *\\ //================================================== r_ambientboost "0" r_ambientfactor "1" r_decal_cullsize "9999" r_decals "1" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyegloss "0" r_eyemove "0" r_eyes "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_flex "0" r_lightaverage "1" r_maxdlights "32" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_norefresh "0" r_occlusion "1" r_PhysPropStaticLighting "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_spray_lifetime "0" r_teeth "0" r_worldlightmin "0.0002" r_worldlights "1" r_bloomtintg "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintr "0" r_drawdetailprops "0" r_DrawSpecificStaticProp "0" r_flashlightrendermodels "0" r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_pixelfog "1" // _improves the fog in DX95_// r_propsmaxdist "0" r_staticprop_lod "3" r_sse_s "1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "1" r_queued_ropes "1" //r_3dnow "1" r_sse2 "1" //================================================== //* Rope Commands *\\ //================================================== rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0.01" //================================================== //* Water Commands *\\ //================================================== r_waterforceexpensive "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" // Change to 1 if you want clear water_// r_waterforcereflectentities "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_forcewaterleaf "0" r_waterforcereflectentities "0" mat_wateroverlaysize "8" cl_show_splashes "0" //================================================== //* Shadow Commands *\\ //================================================== mat_shadowstate "0" r_shadows "1" r_shadowmaxrendered "9" r_shadowrendertotexture "1" //================================================== //* Ragdoll Commands *\\ //================================================== cl_phys_props_max "0" cl_ragdoll_collide "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //================================================== //* Sound Commands *\\ //================================================== dsp_enhance_stereo "0" dsp_mix_max "0.9" dsp_room "0" dsp_slow_cpu "0" dsp_spatial "40" dsp_speaker "50" dsp_volume "2.0" dsp_water "14" room_type "0" snd_async_fullyasync "0" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducktovolume "0.55" snd_mixahead "0.1" snd_musicvolume "0" snd_noextraupdate "1" snd_pitchquality "1" snd_profile "0" snd_surround_speakers "0" soundscape_flush "9999" suitvolume "0" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" //================================================== //* Misc. Commands *\\ //================================================== blink_duration "0" budget_averages_window "0" budget_background_alpha "0" budget_history_numsamplesvisible "0" budget_history_range_ms "5" budget_peaks_window "0" budget_show_averages "0" budget_show_history "0" budget_show_peaks "0" closecaption "0" datacachesize "128" flex_smooth "0" gl_clear "1" lod_TransitionDist "0" mp_decals "0" muzzleflash_light "0" props_break_max_pieces "0" showhitlocation "1" sv_forcepreload "1" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" weapon_showproficiency "1" prop_active_gib_limit "0" adsp_debug "0" mp_usehwmmodels "-1" mp_usehwmvcds "-1" //================================================== //* Personal Stuff *\\ //================================================== bind "o" "prop_physics_create /props_canal/boat001b" bind "p" "prop_physics_create /props_c17/oildrum001_explosive" bind "j" "prop_dynamic_create /props_lab/bewaredog" bind "k" "prop_dynamic_create /props_foliage/tree_deciduous_card_01" bind "l" "prop_dynamic_create gunship" r_pixelfog "0" snd_surround_speakers "7" cl_downloadfilter "nosounds" jpeg_quality "100" // Must be set to 100 zoom_sensitivity_ratio "1.2" sensitivity "0.6" mat_monitorgamma_tv_enabled "1" mat_monitorgamma_tv_range_min "3" mat_monitorgamma_tv_range_max "260" cl_crosshairusealpha "1" cl_crosshairalpha "9999" cl_crosshairthickness "1" cl_crosshairsize "5" cl_crosshaircolor "5" cl_crosshaircolor_r "255" cl_crosshaircolor_g "20" cl_crosshaircolor_b "147" cl_wpn_sway_interp "0" cl_ragdoll_physics_enable "0" fps_max "9999" r_lod "2" r_rootlod "2" r_3dsky "0" hud_centerid "1" hud_fastswitch "1" mat_motion_blur_enabled "0" mat_monitorgamma "1.6" mat_picmip "2" mat_antialias "8" mat_forceaniso "8" soundscape_flush mat_savechanges clear //================================================== //* Clear Console *\\ //================================================== echo "_Koth Config Loaded_" Quote Link to comment Share on other sites More sharing options...
--------- Posted January 16, 2012 Share Posted January 16, 2012 Dear Ladios9726, I would like some instructions on how to do this for the 12% of us mac users. Sincerely, ENIGM0 Posh forum post is posh! Quote Link to comment Share on other sites More sharing options...
kimzy Posted January 16, 2012 Share Posted January 16, 2012 Posh forum post is posh! I frowned. OT: seems like I have some trying out to do when I get home dont suffer from too much lag most of the time but when I do.. (I finally have something to blame my crap score on.) Quote Link to comment Share on other sites More sharing options...
Shaolin Posted January 16, 2012 Share Posted January 16, 2012 ARE YOU SAYING THIS WAS A WASTE OF MY TIME!?!?!?!?!? DARNIT! YO DAWG, I HERD YOU LIKE TO CAP LOCK SHIT. Quote Link to comment Share on other sites More sharing options...
Cal45 Posted January 16, 2012 Share Posted January 16, 2012 Too......much......caps......lock.......... Quote Link to comment Share on other sites More sharing options...
BluHorse Posted January 16, 2012 Share Posted January 16, 2012 gaming on a mac, that made me lol enigm0. btw i used to do this all the time until my computer overheated and i figured out doing this and running 48903172389401 windows in the background was the reason. Quote Link to comment Share on other sites More sharing options...
beast702 Posted January 16, 2012 Share Posted January 16, 2012 or i can put -high in ur launch options and skip all those steps. -threads 4 -nojoy -noipx -novid -high -freq 120 -dxlevel 98 my config i use: ////////////////////////////////////////////////// // +------------------------------------------+ // // ¦ //Koth's and NETODE Illuminati\\ ¦ // // ¦ ¦ // // ¦ //VERSION: 1.0\\ ¦ // // ¦ ¦ // // ¦ //by mascot\\ ¦ // // +------------------------------------------+ // ////////////////////////////////////////////////// //================================================== //* HUD Commands *\\ //================================================== cl_scoreboard_clan_ct_color_red "20" cl_scoreboard_clan_ct_color_green "134" cl_scoreboard_clan_ct_color_blue "255" cl_scoreboard_clan_t_color_red "233" cl_scoreboard_clan_t_color_green "22" cl_scoreboard_clan_t_color_blue "22" cl_scoreboard_ct_color_red "20" cl_scoreboard_ct_color_green "134" cl_scoreboard_ct_color_blue "255" cl_scoreboard_t_color_red "233" cl_scoreboard_t_color_green "22" cl_scoreboard_t_color_blue "22" con_enable "1" jpeg_quality "100" overview_health "1" overview_names "1" overview_preferred_mode "1" overview_tracks "0" //================================================== //* Spiderwebs Commands *\\ //================================================== cl_cmdrate "66" cl_downloadfilter "nosounds" cl_interp "0.033" cl_interp_all "0" cl_interp_npcs "0" cl_interp_ratio "1" cl_lagcompensation "1" cl_pred_optimize "2" cl_predict "1" cl_predictweapons "1" cl_resend "6" cl_smooth "0" cl_smoothtime "0" cl_timeout "13371337" cl_updaterate "66" rate "1000000" //================================================== //* Client Commands *\\ //================================================== cl_observercrosshair "1" cl_scalecrosshair "1" cl_c4progressbar "1" cl_autohelp "0" cl_autowepswitch "0" cl_radar_locked "0" cl_radaralpha "250" cl_radartype "1" cl_c4dynamiclight "1" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_logofile "0" cl_rumblescale "0" cl_interp_threadmodeticks "0" cl_disablefreezecam "1" cl_nowinpanel "1" cl_show_achievement_popups "0" cl_clearhinthistory "1" cl_detaildist "0" cl_detailfade "0" cl_debugrumble "0" cl_playerspraydisable "1" cl_showhelp "0" cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" //================================================== //* Material Commands *\\ //================================================== mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "1" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_parallaxmap "0" mat_reducefillrate "1" mat_specular "0" mat_trilinear "1" mat_shadowstate "0" mat_vsync "0" mat_alphacoverage "0" mat_bloom_scalefactor_scalar "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_queue_mode "2" //================================================== //* Render Commands *\\ //================================================== r_ambientboost "0" r_ambientfactor "1" r_decal_cullsize "9999" r_decals "1" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyegloss "0" r_eyemove "0" r_eyes "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_flex "0" r_lightaverage "1" r_maxdlights "32" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_norefresh "0" r_occlusion "1" r_PhysPropStaticLighting "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_spray_lifetime "0" r_teeth "0" r_worldlightmin "0.0002" r_worldlights "1" r_bloomtintg "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintr "0" r_drawdetailprops "0" r_DrawSpecificStaticProp "0" r_flashlightrendermodels "0" r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_pixelfog "1" // _improves the fog in DX95_// r_propsmaxdist "0" r_staticprop_lod "3" r_sse_s "1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "1" r_queued_ropes "1" //r_3dnow "1" r_sse2 "1" //================================================== //* Rope Commands *\\ //================================================== rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0.01" //================================================== //* Water Commands *\\ //================================================== r_waterforceexpensive "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" // Change to 1 if you want clear water_// r_waterforcereflectentities "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_forcewaterleaf "0" r_waterforcereflectentities "0" mat_wateroverlaysize "8" cl_show_splashes "0" //================================================== //* Shadow Commands *\\ //================================================== mat_shadowstate "0" r_shadows "1" r_shadowmaxrendered "9" r_shadowrendertotexture "1" //================================================== //* Ragdoll Commands *\\ //================================================== cl_phys_props_max "0" cl_ragdoll_collide "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //================================================== //* Sound Commands *\\ //================================================== dsp_enhance_stereo "0" dsp_mix_max "0.9" dsp_room "0" dsp_slow_cpu "0" dsp_spatial "40" dsp_speaker "50" dsp_volume "2.0" dsp_water "14" room_type "0" snd_async_fullyasync "0" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducktovolume "0.55" snd_mixahead "0.1" snd_musicvolume "0" snd_noextraupdate "1" snd_pitchquality "1" snd_profile "0" snd_surround_speakers "0" soundscape_flush "9999" suitvolume "0" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" //================================================== //* Misc. Commands *\\ //================================================== blink_duration "0" budget_averages_window "0" budget_background_alpha "0" budget_history_numsamplesvisible "0" budget_history_range_ms "5" budget_peaks_window "0" budget_show_averages "0" budget_show_history "0" budget_show_peaks "0" closecaption "0" datacachesize "128" flex_smooth "0" gl_clear "1" lod_TransitionDist "0" mp_decals "0" muzzleflash_light "0" props_break_max_pieces "0" showhitlocation "1" sv_forcepreload "1" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" weapon_showproficiency "1" prop_active_gib_limit "0" adsp_debug "0" mp_usehwmmodels "-1" mp_usehwmvcds "-1" //================================================== //* Personal Stuff *\\ //================================================== bind "o" "prop_physics_create /props_canal/boat001b" bind "p" "prop_physics_create /props_c17/oildrum001_explosive" bind "j" "prop_dynamic_create /props_lab/bewaredog" bind "k" "prop_dynamic_create /props_foliage/tree_deciduous_card_01" bind "l" "prop_dynamic_create gunship" r_pixelfog "0" snd_surround_speakers "7" cl_downloadfilter "nosounds" jpeg_quality "100" // Must be set to 100 zoom_sensitivity_ratio "1.2" sensitivity "0.6" mat_monitorgamma_tv_enabled "1" mat_monitorgamma_tv_range_min "3" mat_monitorgamma_tv_range_max "260" cl_crosshairusealpha "1" cl_crosshairalpha "9999" cl_crosshairthickness "1" cl_crosshairsize "5" cl_crosshaircolor "5" cl_crosshaircolor_r "255" cl_crosshaircolor_g "20" cl_crosshaircolor_b "147" cl_wpn_sway_interp "0" cl_ragdoll_physics_enable "0" fps_max "9999" r_lod "2" r_rootlod "2" r_3dsky "0" hud_centerid "1" hud_fastswitch "1" mat_motion_blur_enabled "0" mat_monitorgamma "1.6" mat_picmip "2" mat_antialias "8" mat_forceaniso "8" soundscape_flush mat_savechanges clear //================================================== //* Clear Console *\\ //================================================== echo "_Koth Config Loaded_" Is that straight from your config? 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Koth Posted January 16, 2012 Share Posted January 16, 2012 yes i copy pasted it. Quote Link to comment Share on other sites More sharing options...
ExGBrian Posted January 17, 2012 Share Posted January 17, 2012 yes i copy pasted it. you have some weird binds on your personal stuff section in the config Quote Link to comment Share on other sites More sharing options...
Barkly1 Posted January 17, 2012 Share Posted January 17, 2012 So do we have to put all those commands into CSS console? am i right? Quote Link to comment Share on other sites More sharing options...
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