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Speed up your game with a few quick tricks!


Ladios9726
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HI EVERYBODY!!! Today I'm gonna tell you how to speed up your game with just a few tricks, NO DOWNLOING INVOLVED!!!!

Just follow these few tricks and you can speed your game up!

 

STEP NUMBER ONE!!!!!

 

Make sure you have NOTHING opened up other than your game and TS3(Or whatever you use).

 

STEP NUMBER TWO!!!!!

 

Do the simple CTRL+ALT+DEL and choose "Start Task Manager"

 

STEP NUMBER THREE!!!!!

 

Look for hl2.exe (there might be a *32 or *64 next to it) and right click it.

 

STEP NUMBER FOUR!!!!!

 

Choose "Set Priority" and click "High".

 

STEP NUMBER FIVE!!!!

 

?????????

 

STEP NUMBER SIX!!!!!!

 

PROFIT!?!?!??!

 

Thanks for reading! Let me know if this has helped at all by your replies! PEACE!

 

Ladios9726 (Reaper in CSS Jailbreak....)

:backoff:

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Too get the most fps and speed for your crappy pc on css i suggest using this config. I use to use it because i didnt have a video card and was using crappy intergrated shit and it worked like a charm.

 

Link to the Thread i found it in: http://forums.pureoverclock.com/showthread.php?16-Improving-Counter-Strike-Source-frame-rates

 

Link to the config download: http://www.pureoverclock.com/downloadget.php?id=3&file=1&evp=5c7f2e8c12a9a4a42eed65ae95feb9b9

 

 

 

 

// Casey's Config v2 (CAL compliant)

// Updated for new season by CAL|Stone

// Updated 01/23/07 - Added misc settings section

//_Set Netcode vars_

cl_cmdrate "101"

cl_interp "0.01"

cl_interpolate "1"

cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.

cl_lagcompensation "1"

cl_smooth "1"

cl_updaterate "101"

rate "25000"

//_Set MP vars_

mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_

cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.

cl_ejectbrass "0" // Disables brass ejection

cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.

cl_phys_props_enable "1" // Enables phsyics props.

cl_phys_props_max "50" // Maximum amount of physics props allowed.

cl_ragdoll_physics_enable "0" // Disables ragdoll.

cl_restrict_server_commands "0" // Compatible/needed with serverplugins

cl_show_splashes "0" // Disables water splashes.

//_Set Render vars_

r_3dsky "0" // Disables the rendering of 3d sky boxes.

r_decal_cullsize "9999" // Any decals under this size are not rendered.

r_decals "0" // Disables decals.

r_drawbatchdecals "1" // Enables the rendering of decals in batch.

r_drawdetailprops "1" // Enables the rendering of detail props.

r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.

r_drawmodeldecals "0" // Models decals (i.e. blood).

r_eyes "0" // Disables eyes in models.

r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.

r_modellodscale "1.0" // The transitioning power of LOD.

r_occlusion "0" // Enables the Model Occlusion system.

r_propsmaxdist "100" // Max distance at which props are rendered.

r_renderoverlayfragment "0"

r_rootlod "2" // Base lod of the model in the memory.

r_shadowmaxrendered "32" // Max shadows the game will render.

r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.

r_shadows "1" // Enables shadows (Change be disabled for additional performance.)

r_teeth "0" // Disables teeth in models.

r_waterdrawreflection "0" // Disables the rendering of water reflections.

r_waterforceexpensive "0" // Forces cheap water.

gl_clear "0" // Disables the gl_clear convariable.

props_break_max_pieces "0" // Disables prop fragmenting

//_Set Materials vars_

mat_antialias "0" // Disables the use of multisampling to smooth out edges.

mat_bumpmap "0" // Disables bump mapping.

mat_clipz "0" // Disables optimized Z-Buffer rendering.

mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.

mat_disable_bloom "1" // Disables bloom effects.

mat_hdr_enabled "0" // Disables HDR.

mat_hdr_level "0" // Double Disables HDR.

mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.

mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.

mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.

mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.

mat_specular "0" // Disables Specularity on objects.

mat_trilinear "0" // Disables the use of Trilinear mipmapping.

mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

//_Set HUD vars_

hud_centerid "1" // Centers player IDs

net_graph "3" // Enables net_graph (Required in SS round)

net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_

cl_downloadfilter "nosounds" // Disables annoying pub sound downloads

fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.

jpeg_quality "100" // High quality screenshots

clear

echo _Casey's Config v2 (CAL compliant) loaded_

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or i can put -high in ur launch options and skip all those steps.

 

-threads 4 -nojoy -noipx -novid -high -freq 120 -dxlevel 98

 

my config i use:

 

 

//////////////////////////////////////////////////

// +------------------------------------------+ //

// ¦ //Koth's and NETODE Illuminati\\ ¦ //

// ¦ ¦ //

// ¦ //VERSION: 1.0\\ ¦ //

// ¦ ¦ //

// ¦ //by mascot\\ ¦ //

// +------------------------------------------+ //

//////////////////////////////////////////////////

 

 

 

 

//==================================================

//* HUD Commands *\\

//==================================================

 

 

cl_scoreboard_clan_ct_color_red "20"

cl_scoreboard_clan_ct_color_green "134"

cl_scoreboard_clan_ct_color_blue "255"

cl_scoreboard_clan_t_color_red "233"

cl_scoreboard_clan_t_color_green "22"

cl_scoreboard_clan_t_color_blue "22"

cl_scoreboard_ct_color_red "20"

cl_scoreboard_ct_color_green "134"

cl_scoreboard_ct_color_blue "255"

cl_scoreboard_t_color_red "233"

cl_scoreboard_t_color_green "22"

cl_scoreboard_t_color_blue "22"

con_enable "1"

jpeg_quality "100"

overview_health "1"

overview_names "1"

overview_preferred_mode "1"

overview_tracks "0"

 

 

//==================================================

//* Spiderwebs Commands *\\

//==================================================

 

 

cl_cmdrate "66"

cl_downloadfilter "nosounds"

cl_interp "0.033"

cl_interp_all "0"

cl_interp_npcs "0"

cl_interp_ratio "1"

cl_lagcompensation "1"

cl_pred_optimize "2"

cl_predict "1"

cl_predictweapons "1"

cl_resend "6"

cl_smooth "0"

cl_smoothtime "0"

cl_timeout "13371337"

cl_updaterate "66"

rate "1000000"

 

 

//==================================================

//* Client Commands *\\

//==================================================

 

 

cl_observercrosshair "1"

cl_scalecrosshair "1"

cl_c4progressbar "1"

cl_autohelp "0"

cl_autowepswitch "0"

cl_radar_locked "0"

cl_radaralpha "250"

cl_radartype "1"

cl_c4dynamiclight "1"

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

cl_drawmonitors "0"

cl_ejectbrass "0"

cl_forcepreload "1"

cl_logofile "0"

cl_rumblescale "0"

cl_interp_threadmodeticks "0"

cl_disablefreezecam "1"

cl_nowinpanel "1"

cl_show_achievement_popups "0"

cl_clearhinthistory "1"

cl_detaildist "0"

cl_detailfade "0"

cl_debugrumble "0"

cl_playerspraydisable "1"

cl_showhelp "0"

cl_threaded_bone_setup "0"

cl_threaded_client_leaf_system "0"

 

 

//==================================================

//* Material Commands *\\

//==================================================

 

 

mat_autoexposure_max "0"

mat_autoexposure_min "0"

mat_bloomscale "0"

mat_bufferprimitives "1"

mat_bumpmap "0"

mat_clipz "1"

mat_colorcorrection "0"

mat_compressedtextures "1"

mat_debug_postprocessing_effects "0"

mat_debugdepthmode "0"

mat_debugdepthval "128"

mat_debugdepthvalmax "256"

mat_disable_bloom "1"

mat_disable_fancy_blending "1"

mat_disable_lightwarp "1"

mat_disable_ps_patch "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_fastspecular "1"

mat_filterlightmaps "1"

mat_forceaniso "0"

mat_forcehardwaresync "0"

mat_forcemanagedtextureintohardware "0"

mat_framebuffercopyoverlaysize "0"

mat_hdr_enabled "0"

mat_hdr_level "0"

mat_parallaxmap "0"

mat_reducefillrate "1"

mat_specular "0"

mat_trilinear "1"

mat_shadowstate "0"

mat_vsync "0"

mat_alphacoverage "0"

mat_bloom_scalefactor_scalar "0"

mat_maxframelatency "0"

mat_max_worldmesh_vertices "0"

mat_software_aa_blur_one_pixel_lines "0"

mat_software_aa_strength "0"

mat_software_aa_strength_vgui "0"

mat_software_aa_tap_offset "0"

mat_queue_mode "2"

 

 

//==================================================

//* Render Commands *\\

//==================================================

 

 

r_ambientboost "0"

r_ambientfactor "1"

r_decal_cullsize "9999"

r_decals "1"

r_dopixelvisibility "0"

r_drawbatchdecals "0"

r_drawflecks "0"

r_drawmodeldecals "0"

r_dynamic "0"

r_eyegloss "0"

r_eyemove "0"

r_eyes "0"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

r_flex "0"

r_lightaverage "1"

r_maxdlights "32"

r_maxmodeldecal "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_minnewsamples "0"

r_norefresh "0"

r_occlusion "1"

r_PhysPropStaticLighting "0"

r_renderoverlayfragment "0"

r_ropetranslucent "0"

r_spray_lifetime "0"

r_teeth "0"

r_worldlightmin "0.0002"

r_worldlights "1"

r_bloomtintg "0"

r_bloomtintb "0"

r_bloomtintexponent "0"

r_bloomtintr "0"

r_drawdetailprops "0"

r_DrawSpecificStaticProp "0"

r_flashlightrendermodels "0"

r_hunkalloclightmaps "0"

r_lightcache_zbuffercache "0"

r_pixelfog "1" // _improves the fog in DX95_//

r_propsmaxdist "0"

r_staticprop_lod "3"

r_sse_s "1"

r_threaded_client_shadow_manager "1"

r_threaded_particles "1"

r_threaded_renderables "1"

r_queued_decals "0"

r_queued_post_processing "1"

r_queued_ropes "1"

//r_3dnow "1"

r_sse2 "1"

 

 

//==================================================

//* Rope Commands *\\

//==================================================

 

 

rope_averagelight "0"

rope_collide "0"

rope_rendersolid "0"

rope_shake "0"

rope_smooth "0"

rope_smooth_enlarge "0"

rope_smooth_maxalpha "0"

rope_smooth_maxalphawidth "0"

rope_smooth_minalpha "0"

rope_smooth_minwidth "0"

rope_subdiv "0"

rope_wind_dist "0.01"

 

 

//==================================================

//* Water Commands *\\

//==================================================

 

 

r_waterforceexpensive "0"

r_WaterDrawReflection "0"

r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//

r_waterforcereflectentities "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_forcewaterleaf "0"

r_waterforcereflectentities "0"

mat_wateroverlaysize "8"

cl_show_splashes "0"

 

 

//==================================================

//* Shadow Commands *\\

//==================================================

 

 

mat_shadowstate "0"

r_shadows "1"

r_shadowmaxrendered "9"

r_shadowrendertotexture "1"

 

 

//==================================================

//* Ragdoll Commands *\\

//==================================================

 

 

cl_phys_props_max "0"

cl_ragdoll_collide "0"

g_ragdoll_fadespeed "0"

g_ragdoll_lvfadespeed "0"

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

 

 

//==================================================

//* Sound Commands *\\

//==================================================

 

 

dsp_enhance_stereo "0"

dsp_mix_max "0.9"

dsp_room "0"

dsp_slow_cpu "0"

dsp_spatial "40"

dsp_speaker "50"

dsp_volume "2.0"

dsp_water "14"

room_type "0"

snd_async_fullyasync "0"

snd_duckerattacktime "0.5"

snd_duckerreleasetime "2.5"

snd_duckerthreshold "0.15"

snd_ducktovolume "0.55"

snd_mixahead "0.1"

snd_musicvolume "0"

snd_noextraupdate "1"

snd_pitchquality "1"

snd_profile "0"

snd_surround_speakers "0"

soundscape_flush "9999"

suitvolume "0"

voice_enable "1"

voice_forcemicrecord "1"

voice_modenable "1"

 

 

//==================================================

//* Misc. Commands *\\

//==================================================

 

 

blink_duration "0"

budget_averages_window "0"

budget_background_alpha "0"

budget_history_numsamplesvisible "0"

budget_history_range_ms "5"

budget_peaks_window "0"

budget_show_averages "0"

budget_show_history "0"

budget_show_peaks "0"

closecaption "0"

datacachesize "128"

flex_smooth "0"

gl_clear "1"

lod_TransitionDist "0"

mp_decals "0"

muzzleflash_light "0"

props_break_max_pieces "0"

showhitlocation "1"

sv_forcepreload "1"

texture_budget_background_alpha "9999999"

texture_budget_panel_height "0"

texture_budget_panel_width "0"

weapon_showproficiency "1"

prop_active_gib_limit "0"

adsp_debug "0"

mp_usehwmmodels "-1"

mp_usehwmvcds "-1"

 

//==================================================

//* Personal Stuff *\\

//==================================================

 

bind "o" "prop_physics_create /props_canal/boat001b"

bind "p" "prop_physics_create /props_c17/oildrum001_explosive"

bind "j" "prop_dynamic_create /props_lab/bewaredog"

bind "k" "prop_dynamic_create /props_foliage/tree_deciduous_card_01"

bind "l" "prop_dynamic_create gunship"

 

r_pixelfog "0"

snd_surround_speakers "7"

cl_downloadfilter "nosounds"

jpeg_quality "100" // Must be set to 100

 

zoom_sensitivity_ratio "1.2"

sensitivity "0.6"

 

mat_monitorgamma_tv_enabled "1"

mat_monitorgamma_tv_range_min "3"

mat_monitorgamma_tv_range_max "260"

 

cl_crosshairusealpha "1"

cl_crosshairalpha "9999"

cl_crosshairthickness "1"

cl_crosshairsize "5"

cl_crosshaircolor "5"

cl_crosshaircolor_r "255"

cl_crosshaircolor_g "20"

cl_crosshaircolor_b "147"

 

cl_wpn_sway_interp "0"

cl_ragdoll_physics_enable "0"

fps_max "9999"

r_lod "2"

r_rootlod "2"

r_3dsky "0"

hud_centerid "1"

hud_fastswitch "1"

 

mat_motion_blur_enabled "0"

mat_monitorgamma "1.6"

mat_picmip "2"

mat_antialias "8"

mat_forceaniso "8"

 

soundscape_flush

mat_savechanges

 

clear

 

//==================================================

//* Clear Console *\\

//==================================================

echo "_Koth Config Loaded_"

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or i can put -high in ur launch options and skip all those steps.

 

-threads 4 -nojoy -noipx -novid -high -freq 120 -dxlevel 98

 

my config i use:

 

 

//////////////////////////////////////////////////

// +------------------------------------------+ //

// ¦ //Koth's and NETODE Illuminati\\ ¦ //

// ¦ ¦ //

// ¦ //VERSION: 1.0\\ ¦ //

// ¦ ¦ //

// ¦ //by mascot\\ ¦ //

// +------------------------------------------+ //

//////////////////////////////////////////////////

 

 

 

 

//==================================================

//* HUD Commands *\\

//==================================================

 

 

cl_scoreboard_clan_ct_color_red "20"

cl_scoreboard_clan_ct_color_green "134"

cl_scoreboard_clan_ct_color_blue "255"

cl_scoreboard_clan_t_color_red "233"

cl_scoreboard_clan_t_color_green "22"

cl_scoreboard_clan_t_color_blue "22"

cl_scoreboard_ct_color_red "20"

cl_scoreboard_ct_color_green "134"

cl_scoreboard_ct_color_blue "255"

cl_scoreboard_t_color_red "233"

cl_scoreboard_t_color_green "22"

cl_scoreboard_t_color_blue "22"

con_enable "1"

jpeg_quality "100"

overview_health "1"

overview_names "1"

overview_preferred_mode "1"

overview_tracks "0"

 

 

//==================================================

//* Spiderwebs Commands *\\

//==================================================

 

 

cl_cmdrate "66"

cl_downloadfilter "nosounds"

cl_interp "0.033"

cl_interp_all "0"

cl_interp_npcs "0"

cl_interp_ratio "1"

cl_lagcompensation "1"

cl_pred_optimize "2"

cl_predict "1"

cl_predictweapons "1"

cl_resend "6"

cl_smooth "0"

cl_smoothtime "0"

cl_timeout "13371337"

cl_updaterate "66"

rate "1000000"

 

 

//==================================================

//* Client Commands *\\

//==================================================

 

 

cl_observercrosshair "1"

cl_scalecrosshair "1"

cl_c4progressbar "1"

cl_autohelp "0"

cl_autowepswitch "0"

cl_radar_locked "0"

cl_radaralpha "250"

cl_radartype "1"

cl_c4dynamiclight "1"

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

cl_drawmonitors "0"

cl_ejectbrass "0"

cl_forcepreload "1"

cl_logofile "0"

cl_rumblescale "0"

cl_interp_threadmodeticks "0"

cl_disablefreezecam "1"

cl_nowinpanel "1"

cl_show_achievement_popups "0"

cl_clearhinthistory "1"

cl_detaildist "0"

cl_detailfade "0"

cl_debugrumble "0"

cl_playerspraydisable "1"

cl_showhelp "0"

cl_threaded_bone_setup "0"

cl_threaded_client_leaf_system "0"

 

 

//==================================================

//* Material Commands *\\

//==================================================

 

 

mat_autoexposure_max "0"

mat_autoexposure_min "0"

mat_bloomscale "0"

mat_bufferprimitives "1"

mat_bumpmap "0"

mat_clipz "1"

mat_colorcorrection "0"

mat_compressedtextures "1"

mat_debug_postprocessing_effects "0"

mat_debugdepthmode "0"

mat_debugdepthval "128"

mat_debugdepthvalmax "256"

mat_disable_bloom "1"

mat_disable_fancy_blending "1"

mat_disable_lightwarp "1"

mat_disable_ps_patch "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_fastspecular "1"

mat_filterlightmaps "1"

mat_forceaniso "0"

mat_forcehardwaresync "0"

mat_forcemanagedtextureintohardware "0"

mat_framebuffercopyoverlaysize "0"

mat_hdr_enabled "0"

mat_hdr_level "0"

mat_parallaxmap "0"

mat_reducefillrate "1"

mat_specular "0"

mat_trilinear "1"

mat_shadowstate "0"

mat_vsync "0"

mat_alphacoverage "0"

mat_bloom_scalefactor_scalar "0"

mat_maxframelatency "0"

mat_max_worldmesh_vertices "0"

mat_software_aa_blur_one_pixel_lines "0"

mat_software_aa_strength "0"

mat_software_aa_strength_vgui "0"

mat_software_aa_tap_offset "0"

mat_queue_mode "2"

 

 

//==================================================

//* Render Commands *\\

//==================================================

 

 

r_ambientboost "0"

r_ambientfactor "1"

r_decal_cullsize "9999"

r_decals "1"

r_dopixelvisibility "0"

r_drawbatchdecals "0"

r_drawflecks "0"

r_drawmodeldecals "0"

r_dynamic "0"

r_eyegloss "0"

r_eyemove "0"

r_eyes "0"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

r_flex "0"

r_lightaverage "1"

r_maxdlights "32"

r_maxmodeldecal "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_minnewsamples "0"

r_norefresh "0"

r_occlusion "1"

r_PhysPropStaticLighting "0"

r_renderoverlayfragment "0"

r_ropetranslucent "0"

r_spray_lifetime "0"

r_teeth "0"

r_worldlightmin "0.0002"

r_worldlights "1"

r_bloomtintg "0"

r_bloomtintb "0"

r_bloomtintexponent "0"

r_bloomtintr "0"

r_drawdetailprops "0"

r_DrawSpecificStaticProp "0"

r_flashlightrendermodels "0"

r_hunkalloclightmaps "0"

r_lightcache_zbuffercache "0"

r_pixelfog "1" // _improves the fog in DX95_//

r_propsmaxdist "0"

r_staticprop_lod "3"

r_sse_s "1"

r_threaded_client_shadow_manager "1"

r_threaded_particles "1"

r_threaded_renderables "1"

r_queued_decals "0"

r_queued_post_processing "1"

r_queued_ropes "1"

//r_3dnow "1"

r_sse2 "1"

 

 

//==================================================

//* Rope Commands *\\

//==================================================

 

 

rope_averagelight "0"

rope_collide "0"

rope_rendersolid "0"

rope_shake "0"

rope_smooth "0"

rope_smooth_enlarge "0"

rope_smooth_maxalpha "0"

rope_smooth_maxalphawidth "0"

rope_smooth_minalpha "0"

rope_smooth_minwidth "0"

rope_subdiv "0"

rope_wind_dist "0.01"

 

 

//==================================================

//* Water Commands *\\

//==================================================

 

 

r_waterforceexpensive "0"

r_WaterDrawReflection "0"

r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//

r_waterforcereflectentities "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_forcewaterleaf "0"

r_waterforcereflectentities "0"

mat_wateroverlaysize "8"

cl_show_splashes "0"

 

 

//==================================================

//* Shadow Commands *\\

//==================================================

 

 

mat_shadowstate "0"

r_shadows "1"

r_shadowmaxrendered "9"

r_shadowrendertotexture "1"

 

 

//==================================================

//* Ragdoll Commands *\\

//==================================================

 

 

cl_phys_props_max "0"

cl_ragdoll_collide "0"

g_ragdoll_fadespeed "0"

g_ragdoll_lvfadespeed "0"

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

 

 

//==================================================

//* Sound Commands *\\

//==================================================

 

 

dsp_enhance_stereo "0"

dsp_mix_max "0.9"

dsp_room "0"

dsp_slow_cpu "0"

dsp_spatial "40"

dsp_speaker "50"

dsp_volume "2.0"

dsp_water "14"

room_type "0"

snd_async_fullyasync "0"

snd_duckerattacktime "0.5"

snd_duckerreleasetime "2.5"

snd_duckerthreshold "0.15"

snd_ducktovolume "0.55"

snd_mixahead "0.1"

snd_musicvolume "0"

snd_noextraupdate "1"

snd_pitchquality "1"

snd_profile "0"

snd_surround_speakers "0"

soundscape_flush "9999"

suitvolume "0"

voice_enable "1"

voice_forcemicrecord "1"

voice_modenable "1"

 

 

//==================================================

//* Misc. Commands *\\

//==================================================

 

 

blink_duration "0"

budget_averages_window "0"

budget_background_alpha "0"

budget_history_numsamplesvisible "0"

budget_history_range_ms "5"

budget_peaks_window "0"

budget_show_averages "0"

budget_show_history "0"

budget_show_peaks "0"

closecaption "0"

datacachesize "128"

flex_smooth "0"

gl_clear "1"

lod_TransitionDist "0"

mp_decals "0"

muzzleflash_light "0"

props_break_max_pieces "0"

showhitlocation "1"

sv_forcepreload "1"

texture_budget_background_alpha "9999999"

texture_budget_panel_height "0"

texture_budget_panel_width "0"

weapon_showproficiency "1"

prop_active_gib_limit "0"

adsp_debug "0"

mp_usehwmmodels "-1"

mp_usehwmvcds "-1"

 

//==================================================

//* Personal Stuff *\\

//==================================================

 

bind "o" "prop_physics_create /props_canal/boat001b"

bind "p" "prop_physics_create /props_c17/oildrum001_explosive"

bind "j" "prop_dynamic_create /props_lab/bewaredog"

bind "k" "prop_dynamic_create /props_foliage/tree_deciduous_card_01"

bind "l" "prop_dynamic_create gunship"

 

r_pixelfog "0"

snd_surround_speakers "7"

cl_downloadfilter "nosounds"

jpeg_quality "100" // Must be set to 100

 

zoom_sensitivity_ratio "1.2"

sensitivity "0.6"

 

mat_monitorgamma_tv_enabled "1"

mat_monitorgamma_tv_range_min "3"

mat_monitorgamma_tv_range_max "260"

 

cl_crosshairusealpha "1"

cl_crosshairalpha "9999"

cl_crosshairthickness "1"

cl_crosshairsize "5"

cl_crosshaircolor "5"

cl_crosshaircolor_r "255"

cl_crosshaircolor_g "20"

cl_crosshaircolor_b "147"

 

cl_wpn_sway_interp "0"

cl_ragdoll_physics_enable "0"

fps_max "9999"

r_lod "2"

r_rootlod "2"

r_3dsky "0"

hud_centerid "1"

hud_fastswitch "1"

 

mat_motion_blur_enabled "0"

mat_monitorgamma "1.6"

mat_picmip "2"

mat_antialias "8"

mat_forceaniso "8"

 

soundscape_flush

mat_savechanges

 

clear

 

//==================================================

//* Clear Console *\\

//==================================================

echo "_Koth Config Loaded_"

 

Is that straight from your config?

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