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Sword of the Stars II Update Released


Dirty
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Updates to Sword of the Stars II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Features

- Added better battlerider behaviours

- Added drone healing and autolaunching

- Added patrol positions in combat

- Added a fleet widget tooltip to show ship information from any fleet listing.

- Added gravity mines and tar pit functionality

 

Major Bugs

- Fixed a crash involcing salvage projects that occured after combat with a zuul player

- Fixed a hang with the zuul intercept missions

- Fixed a number of incorrect ship section and module stats

- Added ship options to a number of ships

- Fixed a crash caused by the Von Neumanns in combat

- Fixed a crash caused by critical hit repairs

- Fixed a crash caused by dead AI admirals trying to repurpose fleets.

- Fixed an issue with reserve fleets causing false combat for a turn.

 

Minor Bugs

- Fixed the critical hit for shield generator to function correctly.

- Changed the default ship construction on planets back to zero

- Fixed a framerate issue with overlapping ships in combat

- Fixed a framerate issue with gate ships in intercept combat

- Fixed the weapon panel to no longer show destroyed weapons

- Added a primary weapon to ships to determine closing distance for pursuit

- Fixed planet missiles from attacking themselves when spectres are attacking the planet

- Fixed the battle rider button to only enable if the carrier is able to launch

- Fixed being able to select things other then the design ship in the design screen

- Moved station spawns closer to planets

- Fixed a bug in the tech tree that allowed the camera to focus on nothing

- Removed unneeded sliders and ship designs related to trade when FTL economics are not researched

- Fixed a bug that caused the incorrect tech state for feasible techs

- Fixed gate ships getting incorrect spawn positions in combat

- Fixed mesh particles from always spawning at their effect position

- Fixed a label in the fleet widget from overlapping it's list

- Fixed the starmap so that it focused on your home system if a certain option was checked

- Fixed disabled states on sliders so that they are more obviously disabled.

- Made the combat preview focus on the system the combat is taking place in

- Added art for admiral promotion events

- Fixed VN disintigrator beam range

- Fixed the defaults shields from not showing up in the design screen

- Fixed mining station costs

- Fixed a missing icon for adaptive buttresses

- Fixed some turret arcs on the torpedo mission sections

- Removed an extra quote from a localized string

- Fixed the cost of human large habitation modules

- Increased supply and track speed of guass PD

- Increased track speed of Phaser PD

- Increased track speed an muzzle speed of laser PD

- Added disabled state to controls of a colony when it is not owned by a player, but still visible to them

- Fixed a number of incorrect turret arcs

 

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