Dirty Posted January 18, 2012 Share Posted January 18, 2012 X3: Albion Prelude Update Released This update, to version 1.1, brings several improvements and bug-fixes, including the fix for mission-related slowdown in games that have been running for some time. New Features and Improvements: - Added various performance optimisations - Made several balancing changes to improve gameplay - Reduced excessively loud weapon/explosion sounds - Improved missile friendly fire behaviour - Push effect of "push" lasers now uses falloff - Player missiles now immune to bullet damage for 2 seconds after launch - Reduced missile spam from missile boats - Improved missile barrage command for M8 ships - Out-of-sector combat fine-tuned for better simulation - Game now uses a wider range of combat music tracks - Valhalla's jumpdrive will no longer jump to gates (because it's too big!) - M8 ships now considered more powerful than M6 ships for mission balancing - Reduced excessive Stock Exchanges profitability - Graphs show zero lines for X and Y axis if values above and below zero are present - Improved behaviour of Home and End keys in menus - Wider range of quotes used when starting a plot game - Added localised Loading screen messages - Improved target rectangle scaling at high screen resolutions - Steam achievements can now be obtained while in offline mode Fixes: - Fixed slowdown over time caused by missions (existing savegames should speed up too) - Fixed crash when jumping in-sector while player ship turrets are firing - Fixed freeze caused by RRF script priority conflict - Fixed claiming of abandoned ships - Fixed Terran Complex Construction Kit - Fixed handling of war objects that are boarded - Fixed OWP firing at targets that have been captured - Fixed turrets "losing" weapons when going out of sector - Fixed default shield on Lasertower - Fixed missing docking slots on Kyoto - Fixed Pike so that it can now carry shields it can fit - Fixed price of Griffon Sentinel - Fixed Traveller achievement - Fixed several Stock Exchange bugs and exploits - Fixed sector blacklists for Mk3 traders - Fixed OOS mining not working - Fixed various minor issues with marines, fleets and RRF - Fixed custom menu selection for certain menu items - Fixed incorrect mod path - Fixed global parameter for number of missiles in a swarm - Fixed interface animation speed when running SETA More... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.