Dirty Posted June 18, 2009 Share Posted June 18, 2009 Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Source SDK Added source files for ten shipping TF2 mapsarena_lumberyard arena_ravine cp_badlands cp_dustbowl cp_granary cp_gravelpit ctf_2fort pl_badwater pl_goldrush tc_hydro Updated shadercompile binaries and added missing DLL needed for shader compilation SDK Tools Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompileFixed an issue in studiomdl pertaining to $shadowlod Hammer The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software. Added additional auto visgroups for sprites and cubemaps Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both Model browser is now created once per session Displacement brush dial now has greater rangeAdded a stop button to sound previews SDK Launcher Added the ability to edit game configurations with vconfig Source Code Added a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc. Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths. Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this. All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose. Particle systems can now be defined with a per-map manifest, similar to soundscapes.Fixed a number of issues which caused the server to not compile in linux Multiplayer Source Code Players animate with the new animation system that came along with TF2. Fixed third person animations and all effects Fixed SLAM issues Fixed Use of UTIL_GetLocalPlayer on the server in various locationsFixed a number of other bugs / asserts Singleplayer Source Code Fixed a number of issues preventing the source from functioning correctlyAdded new vehicle "hl2buggy" so that users may have both the charger and the old buggy More... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.