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Flatout 3: Chaos & Destruction Update Released


Dirty
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- Improvement allowing cars not to get locked up with one another

 

- Roll of certain classes have been improved.

 

- The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)

 

- Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.

 

- Speed game mode now has the same functionality / game logic as race mode.

 

- "Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.

 

- Fixed "monstertruck wheels crushes my car" issue

 

- Improved physics for the 'default' Classic class tuning setting.

 

- Added 'Classic' setting for the Muscle Class.

 

- Added new loading screens.

 

- Tempered reaction for all explosions and other impact effects.

 

- Upgraded first skin for default car, Grinder.

 

- Streamlined 'CrashSiteX' track. Go give it a try!

 

- Reduced default A.I count for both race and challenge mode.

 

- Player can now easily bash their way through opponents.

 

- Balanced / tweaks for damage system.

 

- Tweaks and feature improvements for the A.I.

 

- Reduced default startgrid count for race and challenge mode.

 

capsule_231x87.jpg

 

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