Dirty Posted January 20, 2012 Share Posted January 20, 2012 - Improvement allowing cars not to get locked up with one another - Roll of certain classes have been improved. - The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting) - Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only. - Speed game mode now has the same functionality / game logic as race mode. - "Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast. - Fixed "monstertruck wheels crushes my car" issue - Improved physics for the 'default' Classic class tuning setting. - Added 'Classic' setting for the Muscle Class. - Added new loading screens. - Tempered reaction for all explosions and other impact effects. - Upgraded first skin for default car, Grinder. - Streamlined 'CrashSiteX' track. Go give it a try! - Reduced default A.I count for both race and challenge mode. - Player can now easily bash their way through opponents. - Balanced / tweaks for damage system. - Tweaks and feature improvements for the A.I. - Reduced default startgrid count for race and challenge mode. More... Quote Link to comment Share on other sites More sharing options...
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