Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Sword of the Stars II Update Released


Dirty
 Share

Recommended Posts

Updates to Sword of the Stars II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Critical Fixes:

+ Fixed a ship module sound issue that could potentially cause leaks.

+ Optimized code that was contributing to longer turn times and slower combat.

+ Fixed a bug that was causing combat to be initiated when no ships

were present.

+ Fixed the issue where invisible enemy fleets could still be selected

on the star map.

+ Fixed the bug where additional armor layers were not being carried

over into combat.

+ Fixed the issue where the strategic AI was not researching outside

of initial core technologies.

 

Other Fixes:

+ Addressed known bad turret arcs on numerous ship sections.

+ Fixed known issues with combat AI assigning objectives to ships.

+ Fixed issues with the design screen weapon panel not closing.

+ Fixed the intermittent bug that would cause icons not to be laid out

correctly when switching ships in the design screen.

+ Added missing combat sensor icons.

+ Fixed the bug where simulated and full combat start positions would differ.

+ Numerous fixes to known issues with Psionics effects in combat.

+ Fixed Neutron Round and Accelerated Amplification effects.

+ Fixed some issues where star system ownership visuals could get out

of sync in the star map.

+ Addressed known issues with disruptors and deflectors.

+ Addressed known issues with minelayers.

+ Rapidly clicking buttons will no longer bypass feasibility studies.

+ Slave discs now attach to ships other than Scavengers.

+ Made some changes to address the strategic AI spending itself to death.

+ Fixed an issue where COL launchers were not orienting to face the target.

+ Addressed known issues with node lines and fleet travel.

+ Fixed some issues with fleets showing up behind routes.

+ Fixed a bug where fleet pathing would sometimes return an incomplete route.

+ Addressed known issues with DLC materials.

+ Fixed a bug related to colonizing systems with more than one colony.

+ Fixed a bug with armor alignment on tooltips.

+ Fixed the bug where research was not being cancelled when going too

far over budget.

 

Other Changes and Additions:

+ Build screen now sorts available ship classes, and only shows

classes that you have designs for.

+ Implemented Smart Nanite effects.

+ Stealth armor on all sections now correctly reduces sensor signature in strat.

+ Full functionality for Liir battlecruisers and battleships.

+ Full functionality for mines and cracker COLs.

+ Improved grappling hook physics.

+ Effective ranges for ships used in stance positioning no longer

include PD weapons unless requested.

+ Numerous ship section, weapon and module data tweaks.

+ It is now possible to select a direct route for Zuul bore ships to travel.

+ Updated UI for upgrade missions.

+ Updated combat UI introducing new cloaking, stance buttons, facing

buttons and a priority weapon toggle.

+ Fixed some spelling errors in UI.

 

More...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share