Dirty Posted January 21, 2012 Share Posted January 21, 2012 Updates to Sword of the Stars II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Critical Fixes: + Fixed a ship module sound issue that could potentially cause leaks. + Optimized code that was contributing to longer turn times and slower combat. + Fixed a bug that was causing combat to be initiated when no ships were present. + Fixed the issue where invisible enemy fleets could still be selected on the star map. + Fixed the bug where additional armor layers were not being carried over into combat. + Fixed the issue where the strategic AI was not researching outside of initial core technologies. Other Fixes: + Addressed known bad turret arcs on numerous ship sections. + Fixed known issues with combat AI assigning objectives to ships. + Fixed issues with the design screen weapon panel not closing. + Fixed the intermittent bug that would cause icons not to be laid out correctly when switching ships in the design screen. + Added missing combat sensor icons. + Fixed the bug where simulated and full combat start positions would differ. + Numerous fixes to known issues with Psionics effects in combat. + Fixed Neutron Round and Accelerated Amplification effects. + Fixed some issues where star system ownership visuals could get out of sync in the star map. + Addressed known issues with disruptors and deflectors. + Addressed known issues with minelayers. + Rapidly clicking buttons will no longer bypass feasibility studies. + Slave discs now attach to ships other than Scavengers. + Made some changes to address the strategic AI spending itself to death. + Fixed an issue where COL launchers were not orienting to face the target. + Addressed known issues with node lines and fleet travel. + Fixed some issues with fleets showing up behind routes. + Fixed a bug where fleet pathing would sometimes return an incomplete route. + Addressed known issues with DLC materials. + Fixed a bug related to colonizing systems with more than one colony. + Fixed a bug with armor alignment on tooltips. + Fixed the bug where research was not being cancelled when going too far over budget. Other Changes and Additions: + Build screen now sorts available ship classes, and only shows classes that you have designs for. + Implemented Smart Nanite effects. + Stealth armor on all sections now correctly reduces sensor signature in strat. + Full functionality for Liir battlecruisers and battleships. + Full functionality for mines and cracker COLs. + Improved grappling hook physics. + Effective ranges for ships used in stance positioning no longer include PD weapons unless requested. + Numerous ship section, weapon and module data tweaks. + It is now possible to select a direct route for Zuul bore ships to travel. + Updated UI for upgrade missions. + Updated combat UI introducing new cloaking, stance buttons, facing buttons and a priority weapon toggle. + Fixed some spelling errors in UI. More... Quote Link to comment Share on other sites More sharing options...
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